The MUT Men Madden Podcast #84 – Cookieboy on Most Feared, Equalizer and New Playbooks

 

Gutfoxx, Texas and Cookieboy17 talk about Most Feared and their final thoughts on the promo, the coming patch, Ed Reed and the legends, pack odds, Cookie’s experience flying down to EA as a gamechanger, mini-promos and what’s to come, new playbooks, elite tokens, the Equalizer, Giveaways, Weekend League and Head to Head glitches.

The MUT Men Podcast #83 – Problem Wright on Competitive Madden and it’s Future

 

Tex and Gutfoxx are joined by the GOAT Problem Wright to discuss Competitive Madden and it’s future, what can EA do better about it, if there is a skill gap in Madden, DC as a competitive mode, His disadvantage streaming before tournaments, if glitches are okay to be used by competitive players, what needs to be patched and much more

The MUT Men Madden Podcast #82 – Guest Dmoney | Patch For The Patch, Most Feared & More

 

Texas and Gutfoxx are joined by Dmoney to talk his competitive Madden team, Vanquish gaming, the Most Feared Promo, charging real money for solos, MUT Twitter, Patch for the Patch, Bans for dashboarders and disconnect glitchers, what EA needs to do to promote competitive Madden, Salary Cap and DC rewards, The Madden 18 Meta, Gauntlet rewards update and weekend league Monthly rewards.

My Suggestions to Improve Madden Ultimate Team

 

Script:

If you saw my last video on what I like and dislike about MUT 18 so far, good, thanks for watching guy. This video builds on that one so you might want to check that one out first. And if any EA guy is out there and you’d rather read than listen to my shrill voice go through it. I’ll put the script on my website and link it below.

Off the bat it’s crazy the amount of suggestions I’ve had in old vids that have made it to the actual game of Madden. Outside of the standard glitches and balance needs I and many others have mentioned, in past videos I’ve asked them to add Draft Champions, Salary Cap, Objectives for yards, ID the Mike, A casual MUT H2H mode (which they ended up removing) and many others. Just go back and watch my old suggestion videos. It’s kinda neat. So we know they’re listening to the community’s feedback, which is really nice and hopefully they continue to moving forward.

But on to the suggestions and ideas for things they can do going forward:

Give us something to do in game outside of grinding solos or head to head. Remember when we could make throwback packs, or random packs through trade in sets? We got flashback packs now but there are only a dozen players or so there. And they constantly raise the price of them as the player prices decrease. That’s a shitty merchant. For examples of things to do outside of grinding solos and head to head, look at what MLB The Show did with their conquest mode. It’s a part of their solo grind but it’s not 100% focused on baseball, it’s a game of Risk mixed with baseball. Very innovative.

Don’t copy that exactly but Madden needs something like that. I’ve suggested in the past a card game with binders and the cards we have in it. Some sort of 501 where you and your opponent/the computer play out cards and whoever has the last card to get to 501 without going over wins. Maybe a blackjack or poker clone. I could think of 10 card games off the top of my head with varying depth to put in this game. And it doesn’t necessarily just card games, you can mix in other game elements to help flesh out the depth of MUT. And we’ll get into that in more depth going forward.

Quicksell sets need to come back. Gold and silver masters were really nice. Something new to drive up the price of pack trash is needed.

Look at what youtubers are doing that get good views and try and incorporate it into your game. I think the obvious choice is to put a spin the wheel type pack in the game. Where you buy a roll of the wheel and it has various options on the wheel. Then whatever it lands on you get. Similar packs were in the game in the past and they were decent, you just need the wheel animation to make it cooler. And have random rewards on the wheel. So like one spot instead of just a pack, make it dynamic, like a picture of 90 Antonio Brown.

Another thing that’s pretty big on youtube is trivia. A trivia mini-game would be nice. Look at muthead’s trivia game for inspiration on something to do. Muthead also had raffles and currently has pick’ems that are fun to enter for some. I guess the pick’ems are similar to your predictor sets so you kind of have that covered. But I will say Madden 15’s Coin Up promotion where you can sell the bets was far superior to predictor just because of the fact that someone can go all in on one.

How about some loading screen flavor like something as stupid as watching your cards vs. your opponents vibrate on a virtual representation of the old electric football game as a loading screen. I think that would be cool to see and a nice change from the static images we get now. Lot of things you can do with loading screens.

A mini-game where you try to throw cards into a hat. If you get a card in the hat you get a reward like an elite player pack or something. Needs to be a game that’s tough to automate though. And any missed cards you lose that card.

But I think there needs to be a “tentpole” event in this game. The biggest happenings in Madden is the launch, Christmas and the Super Bowl. I think EA should aim for some huge update every year the Monday after the Conference Championship game to coincide with the hype around the biggest game of the year. You need something to get back on to video game blogs and not just the standard “Madden Predicting the Super Bowl” type stuff we get every year. As to what that tentpole event is, that’s on you but I’ve provided the idea of a Tavern Brawl type of game mode where you vary the rules every week.

Moving on, I would institute a weekly schedule highlighting each mode. This is directly stolen from Tuesday night drafts last year:

Monday for MUT Squads bonuses to coins. Like a double reward day or some other draw.

Tuesdays are TOTW so kind of a big content drop already and that’s probably enough.

Wednesday should be Salary cap bonuses similar to MUT Squads Monday

Thursday we can something similar to Tuesday night drafts again. But the drafts in 18 are already stacked with high overalls so do a half priced draft day or something. This should be the day each week you update draft champions.

Friday-Sunday is Weekend League so the focus in already on H2H.

I think Play a friend needs a coin reward. Maybe like 2,000 coin reward for each game played with a limit of twice a day. Just some incentive for us to play our friends online.

Pack animations need to improve. For such a central part of the game they have such little payoff even if you pull a stud. FIFA has walkouts, I’ve suggested in the past you have real life highlights of the players when you pull an absolute beast. Like Sean Taylor destroying the punter.

More coaches to provide boosts for specific positions. I think there should be a ton of items in the game to help boost your team, you should be able to customize everything. Like say you get long cleats from nike, you get plus blockshed but lowered agility. Now I’m not sold on the lowered stats but maybe a mix would be good. As for customization of the uniform in general, I only want it if it affects stats but I know others would like it just to have it.

Chemistry needs a big improvement. For example chem boosts to guys for the colleges they went to or states they were born in. But I know they said they don’t want chem boosts to affect competitive Madden too much, which I think is terrible for many reasons but I won’t get into that right now.

University jersey’s are wanted in MUT. You got it for longshot this year, get as many as you can for next year.

I still think a Tavern Brawl kind of mode where the developers change the rules on a weekly basis would be cool. Like one week is 7 on 7, the next is pauper mode where you can only use silvers, next is low gravity, or no running, or no passing, next is gameplay sped up 50%, WRs at all positions, Vision cone or the other power ups from the past, college OT rules, basically a permanent mode kind of like Most Feared Enraging but different things each week. Make it casual so 2 minute quarters with a pack reward for the first game won or something. More for fun than rewards. Can be with pre-built teams or ones that we need to assemble on our own. For example, rebuilding teams and squad builders are pretty huge on youtube. How about some sort of themed squad week? Like all-time Texas Longhorns against all time Oregon Ducks. Or maybe a pick your college week.

How about a gotta catch them all set? Collect every core card in the game and you get some sort of insane card like the first 99 overall card. I don’t think that set should come out until January though since some core elites are still pretty pricey and a 99 at some positions right now would break the game. Could do something similar for silvers and golds but that’s very close to the gold and silver masters of previous years, which I really liked.

How about being able to set your coach adjustments outside of a game in MUT? It’s a minor quality of life fix. But being able to set kickoff and kickoff return would be nice too. Along with other substitutions for specific formations so you don’t have to do it at the start of every game. Again, kind of minor but a quality of life thing.

Practice Mode with the MUT Team would be nice. Would be kind of cool to import a friend’s MUT team to practice against.

Rent a players were nice, I’m not sure if the community would accept them seeing as how much we hate limited use cards so probably best not to poke the bear with rent a players but I think overall it’d be pretty neat. Talking about the bear, it’s weird how angry so many people are, like not just dissatisfied, but downright angry at a game they can easily discard. Glad I’m not a Madden dev right now.

Moving forward, I heard you got a new economist at EA for the market this year. When I played Eve Online, their economist put out a quarterly report on the market. Something similar to that would be really neat to see for MUT. Google it if you want to take a look at some of them and the stats that he provided.

Next, allow local multiplayer for solo challenges. Like if you want to casually play the game with a friend on the same console, let us. Not sure how high on the priority list this should be though since it’s more nice to have than need to have.

You need to show traits on cards and get us a detailed accurate blog on them and thresholds. 100% this should be the top priority right now. You should do something similar with QB release times. Deep, middle and throw short should be an attribute say out of 60. Basically how many 60th’s of a second it takes to release the ball since that’s the frame rate. Make sure that blog includes out of position penalties and how much stats go down. Knowing the overall algorithm would be cool and pack odds also nice to know. But I know it’s a cold day in a hot place before we know those so it is what it is.

Are you guys doing that no stat over 99 bullshit again this year? You haven’t communicated it to us players yet so if so, scrap that and go crazy with stats after the Super Bowl. And on that, make sure stats over 100 matter. Like I don’t want my 101 speed player to be the same speed as 99.

By the way, where has Leon Sandcastle been? Why not do more fun things like that? I wasn’t around when he was in the game but people speak of him fondly. I don’t know if that’s just nostalgia or not but why not? Talking about nostalgia, why not have the backyard football kids in the game? Get me some Pablo Sanchez action.

I feel like power up players could have been done better. Like there’s no story or reason outside of an ability chem and some +1’s or 2’s. We need a better connection to these players, look at the youtubers doing adventures/story modes with these players. So instead of adding these guys just to sets to upgrade them, you should have made it like pokemon and if they got enough experience in your lineup you could evolve them to their power up form. Then if you wanted to sell, just devolve and list on the market. On that note going forward you should put a deconstruction set in the game to un-power up the previously auctionable cards.

Next, could you put customizable banners in stadiums to show off how many super bowls we’ve won? How about on the top 3 screen you show some of their achievements like the aformentioned SB wins or top weekend league placement?

To extend that further, how about something as you get into the game to show your opponets top 3 plays on each side of the ball and playcall frequency? Maybe their playbooks, and the other stats you track for the online H2H leaderboards?

How about gold shoes to players you’ve won 100 games with in your lineup? You need to have some swag that’s locked behind skill or achievement. Something to show off to others, to flex on the haters and opponents.

On that note, how about stadium upgrades through mut coins or some sort of level rewards? This might be better to start 19 with but have everyone start with a high school field with one stand for fans, then the more you achieve in game the more you can add on to it through unlocks and purchasable upgrades. Those add-ons are what generate the daily login revenue. So you go from 500 coins a day with the standard stadium to being able to get 10,000 coins a day with the maximum stadium. Something like that to replace the daily quicksell or to be the minimum threshold.

Finally Treasure goblin unlocks – In Diablo there are random enemy spawns that if you’re able to kill the treasure goblin, you get much better loot than normal. Having a random H2H game or solo ahead of time spit out something that says if you win this you get 20,000 or 50,000 coins would be a pretty nice random hidden bonus. I think the solo could be it’s own beast like instead of the regular solo, you have an option to do the treasure goblin solo instead for the 20k in place of the one you queued up, if that’s possible.

But those are my suggestions for things to look at for MUT going forward. Let me know in the comments if you guys have suggestions. Thanks for watching, call to action and I’ll see you tomorrow.

Tennessee Titans Offensive eBook

Ebook in video Format:

https://www.youtube.com/watch?v=b4-lXrzJNBo

Here’s a quick guide to coverages (outside of the 1 play TDs)

Cover 2: https://www.youtube.com/watch?v=9RpCsN3V8gk

-Down the middle (posts, TE streaks thrown w/ inside lead)

-Sideline WR fades with a TE streak and an out route from middle WR in trips. Or PA sideline fade.

-Deep corners (flood concepts)

Cover 3: https://www.youtube.com/watch?v=VWLK6DrrLio

-Seam routes (between safety and corner, thrown earlyish)

-Flood concepts (streak, corner, flat on 1 side)

-smart routed outs

-comeback routes

-if it’s pressed, streaks with John Ross

Cover 4: https://www.youtube.com/watch?v=Etz0ZwNaZhg

-curl/flat combo

-short patterns and rac it

-flood patterns with a trailing in route to distract user

-if it’s pressed, streaks with John Ross

-slants/flats

-smart routed outs

-stick

-Ohio concepts

-Streak/In route combo (dig)

Man Coverage: https://www.youtube.com/watch?v=mCihoVv1c3U

Cover 0 Man w/ cloud flats

-Posts

-slants

-drags

-”chair” routes

-”speed” routes (rounded cuts)

-wheel routes

-In’s and Out’s smart routed to the first down marker on long downs

Cover 0 all out blitz (i.e. mid-blitz)

-slants

-drags

-block everyone and chair route

-block everyone and a post route

-speed routes

-Motion routes (HB swing passes)

Cover 1 Man (watch the deep safety, see if he moves)

-drags

-”chair” routes

-”speed” routes (rounded cuts)

-wheel routes

-In’s and Out’s smart routed to the first down marker on long downs

Cover 2 Man

-Posts

-slants

-drags

-”Speed” routes (rounded cuts)

-In’s and Out’s smart routed to the first down marker on long downs

How to read this breakdown: top to bottom from left to right with vigor. Also, when there is a “-” or a number, that means it’s a second (or more) set up on the same play. The (*/10) is my rating of the formation. If I were you I would learn the higher rated formations first.

Singleback

Wing Tight (4/10)

Runs are below average except the belly weak – It’s a strong one. The other runs will get 2-3 yards mostly b/c it’s 1 on 1 blocking so you need to hope for no blocksheds.

PA Roll Lt – Streak TE on left, drag TE on right. Make user decide between C route and post route. Or go underneath.

-With no blocking HB: Streak both TEs, out route HB.

PA Misdirection –

  1. Streak TE on left, In route far TE. Look deep corner to drag route to trailer
  2. Streak inside TE on right, out route far right TE, in route WR. look crosser to out route

Wing Pair (6/10)

HB Dive is good if you cut it far to the left. Or just find the opening based on the D.

HB inside zone is okay but dive is better

Stretch is not bad at all flipped weak. Strong stretch only if advantage

Power has too many bodies to block strong side. Run weak it’s okay but check bodies.

Counter works well

TE Attack – run it stock. A beautiful 4-verts play. Watch the user and throw away from it.

PA TE Seam – in route far TE, streak WR. Watch crossers and check down if needed

PA Sprint HB Flat – Steak near TE, throw to HB out of backfield

PA X burst Cross – In route curl TE, throw to HB out of backfield

Any pass play – swing HB left, drag TEs for improvised screen

TE Drive – Stock, make your reads, speed route by TE beats man easily. Post route good against cover 2

Singleback Ace U Off (1/10) – nothing we can’t get elsewhere

Singleback Ace Close (1/10) – nothing that’s not better in deuce close

Deuce Close (9/10)

Great formation because it’s balanced so you can flip the play (X+RT) to switch the direction without the opponent noticing you flipped it.

Bench – run it stock or curl HB for quicker middle option. Read TE out to WR corner route to RB. Throw to side away from user.

TE Angle – block RB. Read Streak to corner to drag to trail. Leaving RB on a swing is fine but would rather have blocker. Can motion RB right/left to pick up a blitz but it’s not needed in 18 since RBs are smarter than 17.

PA Misdirection – block RB.

  1. Streak TE near corner, drag other TE
  2. Out route TE near corner
  3. Streak route TE near post, out route TE

PA Stretch shot is okay, others have had more success on it than I. Does okay against 0-man coverage if you block HB. Make sure it’s a guy with good route running.

Good runs in order are HB Wham, HB Stretch, Counter Wk, HB Zone weak. Wham and stretch are great and should be run 80% of the time.

Singleback Wing (5/10)

HB Dive is awesome

26 Duo is okay. HB dive has faster handoff

The counter is okay, pretty bad so far as counters go

Close PA Sail –

  1. Streak WR, Streak inside TE, Slant middle TE, read hi-lo on user
  2. Comeback route to far WR, he’ll be 1 on 1 in a cover 2 or anything not a purple route

PA Misdirection

Stock is fine – read the user but don’t forget the backside Z route, it’s decent. Smart route it.

TE Attack – Drag far right WR for a really good levels concept

Wing slot (7/10)

PA FL Dive – The reason this formation is good. Block HB, In route outside WR. Corner gets open if you let it. Post route is really nice. Throw bench right away if it’s open. Make them respect the short part of the field.

-To Beat cover 4 – streak HB, motion out right. In route far WR. Same reads as above.

U Drive Check – Our back to the left play. Block or swing HB left (for easy few yards) then just read. Drag routes are good unless usered. If usered low, go post high on cover 2.

-Cover 4 – “Smart Route” Post and it’ll be under cover 4 safeties. But drag route should be okay

X-curl – only against cover 4. Stock works

PA Post Shot

-Cover 2 – post route in the middle of it. Drag outside TE for levels

-Cover 3 – 1 play TD, streak slot, roll out right.

-Cover 4 one play TD –  inside post is the winner. Out route TE, roll out right and wait.

-Cover 4 – drag outside TE, drag far WR and pick the level. The post and TE crosser are decent

Slot Post – Streak outside TE, drag outside WR, block HB. The TE on a check and release will take responsibility for blocking then let go of DE a lot so leaving him on that assignment is playing with fire.

PA WR Fork – Can hold right trigger for early get off of play action. Speed out from WR- Can be motioned across with clearout streak from TE to open middle for him. Post against cover 2.

Setup – Streak outside TE, slant inside TE, motion across Slot.

PA Boot Left – Solid play if d is expecting right pass or run. Corner gets deep and opens lane for TE underneath.

Runs – Toss, motion Bryant over, like you’re setting up the PA WR Fork. Otherwise Toss is bad w/o motion. Even then it’s not the greatest. Flipping the run you need to motion over TE or motion inwards the slot WR for crackback block.

Zone weak is only good if your opponent is usering the guy you’re running at. It freezes the other LBs off the LOS. Might be play rec issue? But try and run it so the inside zone isn’t pointing directly at a DT.

Stretch is okay either way. Depends on if the opponent respects the dive

HB misdirection (flipped) is solid. Flipping needs to be done backwards though lol.

Wing stack (5/10)

Titans Spot Stick – Motion inside WR out, streak him. Max protect, drag inside TE. Deep corner.

PA Fork – solid Man beating route, see wing slot for set up.

4 Verts – throw quick to outside WR at snap against cover 3

PA Power O – The power play of this formation. Backside post destroys man and cover 2. Out route TE and look to bench concept that side first. Can motion out the slanting WR for a better levels concept to distract user.

Under – 1. fade outside WR, drag inside TE, block RB. Levels concept. Post route TE is great.

  1. Leave stock.

Runs – HB Belly weak is good

Bunch ace (3/10)

FL Drive – motion bunch WR across, streak. Deep corner or trail routes

PA End Around – Stock

PA Boot Slide – either stock or streak lone WR

4 verts – motion out bunch WR, hit early against 3 or 4 and late against 2.

PA Fork Shot – streak TE, drag backside WR. Pick post or corner depending on user. Otherwise drag is gonna be wide open.

Trips Y Slot (2/10) Only 1 play is great, but it’s really great

PA Slot Cross Shot – Stock works – Get speedy WR on the post route and it beats cover 3 over the top. Also will beat 2 and 4. I dragged WR on far right for my in game adjustment as a check down.

WR Screen, wait a half beat before throwing but nice because no fake handoff.

Slot Wheel – Man beater, speed route from TE

Singleback Doubles

GOAL LINE PLAY

Z Post Y Out – 6 yard line, hot route Right WR, drag slot His post stays along back of end zone

-10 yard line – Far left WR runs to back of End Zone on speed in

PA Zone Shot –

Cover 3- one play TD, comeback route lone WR, streak Slot.

Cover 4 – one play TD, comeback route lone WR, leave other two alone.

PA Y Corner – Cover 0/1 Beater on the chair route. Other side flood concept

I Form

I FORM SLOT (6/10) Best I Form Passes in Book

Toss cannot be flipped, pretty bad.

Y Cop – Streak outside WR, swing/out route HB or FB. Deep corners are amazing right now.

PA Ctr Shot – Slant TE for levels look. Can swing HB for check down

PA Cross F Wheel -Great crossers. Streak TE, out route FB

FB Flare might be okay for beating 2 or 3 in seam. Flood concept on right

Post Wheel Shot – good play for getting under 2/4. Smart route the Z route. Can slant/drag inside WR. Option route HB for check down.

PA Sprint HB Flat – Pass lead down the post route

I Form Tight (3/10 limited use in pass game)

26 Duo is a good run

PA Titans Shot – check the WR route if it beats cover 4

Y-Dig – same question. Also check TE speed route, motion it over?

HB Pass lol

I Form Wing (2/10)

Post Shot – Very similar to the other post shot plays

HB Power G – it’s okay this year. Power-O still better IMO

PA Spot is okay on the goal line, the WR is along the back of the end zone line

Strong/Weak I

Strong Pro (4/10)

26 Duo is a good run.

Counter is solid

DBL Pump n Go’s is for cover 0/1 man coverage and the only reason to be in this formation outside of 26 duo.

FB middle is meh but it’s an angle route and they’re pretty solid this year.

Z close PA sail is okay with the post and sail concept

Z Close F-Flat is good for the TE post

Z close F-Trail is fun

PA Slide and PA Sprint HB pass are okay to throw quick to RB/FB

Strong Wing (?/10) – I need to test these Wing plays more

PA Sprint HB Flat is legit a power play – Streak inside TE and you have PA end around from 15

Post shot to throw a curveball off HB flat. A left play to go against the right side attack of the PA Sprint play.

Power O and Counter weak are solid runs. Their effectiveness will be what makes this playbook work.

Weak Wing (2/10)

Exact same as Strong Wing and Pistol Weak I Wing. Test which runs work the best for you.

Pistol

Pistol Weak I Wing (2/10)

PA Boot Slide – streak TE, Smart route post

Post Shot – Smart route post

HB Power O and Counter Weak are the runs that will make this formation work or not.

But the same plays as Weak Wing and Strong Wing

Pistol Strong Slot Open (0/10)

Shotgun

I don’t talk about runs much in the shotgun formations. Make sure and mix them in though. The inside zones, draws, 0-1’s and others aren’t half bad.

Gun Slot Offset (7/10)

PA HB Swing – Not as good as other motion screens but still solid if your opponent isn’t expecting it with his user. Good play to “throw around” blitzes

Mtn Inside Zone – get the user chasing the swing and inside zone him. Normally pretty solid with a vacated user.

HB Cross Screen – another play set up off the Swing, solid screen if the user chases, dead in the water if they hold theirs

Mtn Y Cross – Another play that sets up off the swing screen, drag the far WR if zone as the In Route at 15 yards sits evenly with hook curls and neither route will be any good if the user holds and another hook curl is near.

Shakes – C routes and HB flat routes, what’s not to like? Well I haven’t had the greatest luck with this play this year. It should work better than it has though. An enigma at the moment.

Gun Wing Slot offset (9/10)

Any play – streak inside TE, Streak HB, flat route outside TE. Hit RB quick for small gain

Inside zone is solid but not the best, motion over TE for better run. Will set up motion with other plays.

Ohio Spacing – only use against cover 4

PA Jailbreak Screen – Not as amazing as other jailbreaks but still okay if the user doesn’t recognize it and is in zone coverage

PA Double Post – Best play in the formation – TE corner and slot post are great.

  1. Out-route inside TE, drag backside WR for checkdowns.
  2. Drag outside TE for levels concept
  3. Motion across TE on the crossing pattern. Will be out pattern now. Good to confuse for inside zone and will get to the flats on a unique route. Great on short side of field. -With TE motion it’s a Cover 2 killer down sidelines with outside WR fade since TE sucks zone down.
  4. Slant inside post, smart route outside post. Quick throw to outside post
  5. Slant outside post, motion in, snap right behind post route, baits user. Can’t be done on short side of field for some reason.

Stick Nod Vertical –

  1. Motion across Slot for the post. Smart route it, streak stick nod TE, slant outside TE, look levels
  2. Smoke screen outside WR and look to corner route, it’s almost unstoppable. Short side of field it’s good. In route outside TE to distract user

Wheel Post Drag –

  1. Best way to run is to in/slant slot, smart route the Z route (if 10 yards and under on down marker) and look for levels concept. Block HB or put on out route.
  2. Motion slot across, wait for it to open up in the middle on wheel
  3. Smart route Z route, slant slot, motion slot across, snap while it’s in motion for delayed slant. watch levels concept

Any play to kill coverages

  1. Streak slot, curl route outside WR, Streak outside TE, block HB and inside TE. Motion WR in a step and hike it. Pass lead outside or inside depending on coverage.

Gun Trips TE Offset (8/10)

DO NOT USE PA BUBBLE or SCAT, route is broken (could be beneficial but it’s unpredictable)

WR screen is okay

Inside zone and 0-1 trap are good runs

Any Play – kills cover 3/4 – Streak inside WR, curl outside WR, slant or drag middle WR. Pass lead WR outside. Extreme Speed needed on inside WR. Worked in online H2H, practice mode a little tougher.

PA Crossers

  1. 1 play TD against cover 3, fast guy at middle WR, streak inside WR, slant route underneath for check down. Wait until the middle WR gets behind the far cornerback.
  2. 1 play against 4 – streak inside WR, slant middle, wait for outside to get over the top. Pass lead right. Wide side of field is easiest but any part works
  3. Drag TE and read crossing routes – middle WR generally good if you throw quick in the seam against 3 or wait until in the middle against 2.

X Under

  1. Drag middle WR, look levels, all routes hit tender area. First look is HB to TE then to post route
  2. Streak inside WR (optional only to distract safety), smoke route outside WR. Look corner to flat on left. Corner is OP right now.

Verticals

  1. Look seam in cover 3 or post, otherwise check down to drag. Optional to slant far WR for other option across middle

Gun doubles HB WK (3/10)

PA Read – leave stock or block HB, read zone coverage and hit open guy. Cover 3 the comeback, cover two the post.

Strike HB seam – C routes and flat routes, what’s not to love

PA Jailbreak screen – the only reason to run this formation as it’s the best Jailbreak in the playbook. Mix in the other plays to keep opponent honest.

Gun Bunch (5/10)

It’s not the greatest bunch in the game. Worse than last year’s Titans Gun Bunch.

Y Curl – Option route HB, sucks down LB, hit WR going in the seam

Verticals – motion outside WR, hit early against cover 3 or 4 and late against cover 2 once he’s over top the zone. Can slant lone WR for other route across middle

Corner strike –

  1. Motion outside WR out and hit early against cover 3. Otherwise check levels on left and right. Quick throw to TE and HB in flat are great to rac catch a few yards.

-corner routes are decent if you can hit the tight window or they are playing underneath coverage.

-on short side of field, RB flat route is nice even against hard flats, can still pick up a couple yards unless manned up.

Bench Pivot is good against cover 3 as the out route gets out there quick. Streak middle WR – can hit him over the top in cover 3 with pass lead outside

Mesh –

  1. Streak Middle WR – Corner route is as close to money as you’ll get. Otherwise check down to TE/drag
  2. Streak Middle WR, Motion outside WR across formation, Slant far left WR, block HB, watch crossing levels as there is a lot of space across the field.

Gun Tight Flex (10/10) Best Formation in the book

Some competitive Madden players only stay in this formation the whole game.

PA Post Shot –

  1. Run it stock or in route the outside right WR for a shorter check down
  2. Drag TE, optional motion right WR out a step for a deeper cross. Streak RB out of backfield for a nice behind coverage throw. Or out route him to hit flats. (I like blocking him most but out route is popular)
  3. Block TE (motion across to stop a blitz) and playmaker crossing route up the field. You don’t even need to block TE to get the playmaker cheese
  4. Motion inner post route across – flat route TE and look to corner. (we have other similar motion below)

Slot curl – Stock, block RB. Can smart route corner to first down marker and In route TE and Smart Route him to first down for a better levels concept.

Double Spot –

  1. Streak WR on HB side, out route WR on other side for bench concept and flood concept on the two sides.
  2. motion left corner across, drag outside right WR, In route left WR, block HB

-user has to choose corner or post

        -look in route first, crossing post 2nd, corner 3rd.

        -Can also streak route HB for dump off

Inside Hi Lo – Good against cover 2, either the post route or the wheel route beats those zones. Quick outside throw to wheel works against cover 3 or 4 if the opponent doesn’t have guy very close.

Bench – solid on its own. Can do a backside in if you want to throw off opponent.

Cross – The Outside WR cross gets to a tender area. Can motion him out if wanted.

-Streak RB for a nice outlet behind crosses

Gun Dbls Y-Flex Offset (6/10 -1 play that’s truly glitchy)

Fork Wheel – this is glitchy – two posts and a deep corner. Love this play. Smart route Z route, block HB, drag slot. Go ahead, make my day.

Corner strike – motion the two WR side C route towards the LOS. Best on short side of field. Streak slot guy, drag other slot, Optional: back side WR to In Route Smart Routed

Y-Shallow Cross – Good for beating 0 Man coverage

Angle Smash – only reason to run it is angle route from HB

Gun Trey Open (4/10 near goal line it’s got good back of end zone pass plays)

Comeback Under – 2 speed routes to beat man coverage – motion middle WR across and you have two good options against man

Read Dig – Speed in route to beat man coverage

Y-corner near the goal line is the money play. Block HB, smart route TE, look for him in the corner. Backside WR on In route is great too. Read him to underneath ins as second reads.

PA Read also has a bunch of end line routes near goal line

Read Dig is good on the goal line – smart route lone WR, block HB

Trail shake is okay. Used to be better in Madden’s past.

Gun Empty Base Flex (2/10)

Y Corner – drag the hitch WR for levels concept

Middle Hi Lo – beats cover 2 but good luck going against cover 2 in 5 wide

WR screen – solid, only reason to run this 5 wide as it’s pretty trash overall

QB draw – another solid play that your opponent might not expect. Make sure and cover the ball though.

Here’s an imgur post for a quick guide of the book: https://imgur.com/a/QXpE4

Shoutout to @TheBabyCreamer on twitter for putting together the quick guide

That’s it. Good luck everyone!