Tennessee Titans Offensive eBook

Ebook in video Format:


Here’s a quick guide to coverages (outside of the 1 play TDs)

Cover 2: https://www.youtube.com/watch?v=9RpCsN3V8gk

-Down the middle (posts, TE streaks thrown w/ inside lead)

-Sideline WR fades with a TE streak and an out route from middle WR in trips. Or PA sideline fade.

-Deep corners (flood concepts)

Cover 3: https://www.youtube.com/watch?v=VWLK6DrrLio

-Seam routes (between safety and corner, thrown earlyish)

-Flood concepts (streak, corner, flat on 1 side)

-smart routed outs

-comeback routes

-if it’s pressed, streaks with John Ross

Cover 4: https://www.youtube.com/watch?v=Etz0ZwNaZhg

-curl/flat combo

-short patterns and rac it

-flood patterns with a trailing in route to distract user

-if it’s pressed, streaks with John Ross


-smart routed outs


-Ohio concepts

-Streak/In route combo (dig)

Man Coverage: https://www.youtube.com/watch?v=mCihoVv1c3U

Cover 0 Man w/ cloud flats




-”chair” routes

-”speed” routes (rounded cuts)

-wheel routes

-In’s and Out’s smart routed to the first down marker on long downs

Cover 0 all out blitz (i.e. mid-blitz)



-block everyone and chair route

-block everyone and a post route

-speed routes

-Motion routes (HB swing passes)

Cover 1 Man (watch the deep safety, see if he moves)


-”chair” routes

-”speed” routes (rounded cuts)

-wheel routes

-In’s and Out’s smart routed to the first down marker on long downs

Cover 2 Man




-”Speed” routes (rounded cuts)

-In’s and Out’s smart routed to the first down marker on long downs

How to read this breakdown: top to bottom from left to right with vigor. Also, when there is a “-” or a number, that means it’s a second (or more) set up on the same play. The (*/10) is my rating of the formation. If I were you I would learn the higher rated formations first.


Wing Tight (4/10)

Runs are below average except the belly weak – It’s a strong one. The other runs will get 2-3 yards mostly b/c it’s 1 on 1 blocking so you need to hope for no blocksheds.

PA Roll Lt – Streak TE on left, drag TE on right. Make user decide between C route and post route. Or go underneath.

-With no blocking HB: Streak both TEs, out route HB.

PA Misdirection –

  1. Streak TE on left, In route far TE. Look deep corner to drag route to trailer
  2. Streak inside TE on right, out route far right TE, in route WR. look crosser to out route

Wing Pair (6/10)

HB Dive is good if you cut it far to the left. Or just find the opening based on the D.

HB inside zone is okay but dive is better

Stretch is not bad at all flipped weak. Strong stretch only if advantage

Power has too many bodies to block strong side. Run weak it’s okay but check bodies.

Counter works well

TE Attack – run it stock. A beautiful 4-verts play. Watch the user and throw away from it.

PA TE Seam – in route far TE, streak WR. Watch crossers and check down if needed

PA Sprint HB Flat – Steak near TE, throw to HB out of backfield

PA X burst Cross – In route curl TE, throw to HB out of backfield

Any pass play – swing HB left, drag TEs for improvised screen

TE Drive – Stock, make your reads, speed route by TE beats man easily. Post route good against cover 2

Singleback Ace U Off (1/10) – nothing we can’t get elsewhere

Singleback Ace Close (1/10) – nothing that’s not better in deuce close

Deuce Close (9/10)

Great formation because it’s balanced so you can flip the play (X+RT) to switch the direction without the opponent noticing you flipped it.

Bench – run it stock or curl HB for quicker middle option. Read TE out to WR corner route to RB. Throw to side away from user.

TE Angle – block RB. Read Streak to corner to drag to trail. Leaving RB on a swing is fine but would rather have blocker. Can motion RB right/left to pick up a blitz but it’s not needed in 18 since RBs are smarter than 17.

PA Misdirection – block RB.

  1. Streak TE near corner, drag other TE
  2. Out route TE near corner
  3. Streak route TE near post, out route TE

PA Stretch shot is okay, others have had more success on it than I. Does okay against 0-man coverage if you block HB. Make sure it’s a guy with good route running.

Good runs in order are HB Wham, HB Stretch, Counter Wk, HB Zone weak. Wham and stretch are great and should be run 80% of the time.

Singleback Wing (5/10)

HB Dive is awesome

26 Duo is okay. HB dive has faster handoff

The counter is okay, pretty bad so far as counters go

Close PA Sail –

  1. Streak WR, Streak inside TE, Slant middle TE, read hi-lo on user
  2. Comeback route to far WR, he’ll be 1 on 1 in a cover 2 or anything not a purple route

PA Misdirection

Stock is fine – read the user but don’t forget the backside Z route, it’s decent. Smart route it.

TE Attack – Drag far right WR for a really good levels concept

Wing slot (7/10)

PA FL Dive – The reason this formation is good. Block HB, In route outside WR. Corner gets open if you let it. Post route is really nice. Throw bench right away if it’s open. Make them respect the short part of the field.

-To Beat cover 4 – streak HB, motion out right. In route far WR. Same reads as above.

U Drive Check – Our back to the left play. Block or swing HB left (for easy few yards) then just read. Drag routes are good unless usered. If usered low, go post high on cover 2.

-Cover 4 – “Smart Route” Post and it’ll be under cover 4 safeties. But drag route should be okay

X-curl – only against cover 4. Stock works

PA Post Shot

-Cover 2 – post route in the middle of it. Drag outside TE for levels

-Cover 3 – 1 play TD, streak slot, roll out right.

-Cover 4 one play TD –  inside post is the winner. Out route TE, roll out right and wait.

-Cover 4 – drag outside TE, drag far WR and pick the level. The post and TE crosser are decent

Slot Post – Streak outside TE, drag outside WR, block HB. The TE on a check and release will take responsibility for blocking then let go of DE a lot so leaving him on that assignment is playing with fire.

PA WR Fork – Can hold right trigger for early get off of play action. Speed out from WR- Can be motioned across with clearout streak from TE to open middle for him. Post against cover 2.

Setup – Streak outside TE, slant inside TE, motion across Slot.

PA Boot Left – Solid play if d is expecting right pass or run. Corner gets deep and opens lane for TE underneath.

Runs – Toss, motion Bryant over, like you’re setting up the PA WR Fork. Otherwise Toss is bad w/o motion. Even then it’s not the greatest. Flipping the run you need to motion over TE or motion inwards the slot WR for crackback block.

Zone weak is only good if your opponent is usering the guy you’re running at. It freezes the other LBs off the LOS. Might be play rec issue? But try and run it so the inside zone isn’t pointing directly at a DT.

Stretch is okay either way. Depends on if the opponent respects the dive

HB misdirection (flipped) is solid. Flipping needs to be done backwards though lol.

Wing stack (5/10)

Titans Spot Stick – Motion inside WR out, streak him. Max protect, drag inside TE. Deep corner.

PA Fork – solid Man beating route, see wing slot for set up.

4 Verts – throw quick to outside WR at snap against cover 3

PA Power O – The power play of this formation. Backside post destroys man and cover 2. Out route TE and look to bench concept that side first. Can motion out the slanting WR for a better levels concept to distract user.

Under – 1. fade outside WR, drag inside TE, block RB. Levels concept. Post route TE is great.

  1. Leave stock.

Runs – HB Belly weak is good

Bunch ace (3/10)

FL Drive – motion bunch WR across, streak. Deep corner or trail routes

PA End Around – Stock

PA Boot Slide – either stock or streak lone WR

4 verts – motion out bunch WR, hit early against 3 or 4 and late against 2.

PA Fork Shot – streak TE, drag backside WR. Pick post or corner depending on user. Otherwise drag is gonna be wide open.

Trips Y Slot (2/10) Only 1 play is great, but it’s really great

PA Slot Cross Shot – Stock works – Get speedy WR on the post route and it beats cover 3 over the top. Also will beat 2 and 4. I dragged WR on far right for my in game adjustment as a check down.

WR Screen, wait a half beat before throwing but nice because no fake handoff.

Slot Wheel – Man beater, speed route from TE

Singleback Doubles


Z Post Y Out – 6 yard line, hot route Right WR, drag slot His post stays along back of end zone

-10 yard line – Far left WR runs to back of End Zone on speed in

PA Zone Shot –

Cover 3- one play TD, comeback route lone WR, streak Slot.

Cover 4 – one play TD, comeback route lone WR, leave other two alone.

PA Y Corner – Cover 0/1 Beater on the chair route. Other side flood concept

I Form

I FORM SLOT (6/10) Best I Form Passes in Book

Toss cannot be flipped, pretty bad.

Y Cop – Streak outside WR, swing/out route HB or FB. Deep corners are amazing right now.

PA Ctr Shot – Slant TE for levels look. Can swing HB for check down

PA Cross F Wheel -Great crossers. Streak TE, out route FB

FB Flare might be okay for beating 2 or 3 in seam. Flood concept on right

Post Wheel Shot – good play for getting under 2/4. Smart route the Z route. Can slant/drag inside WR. Option route HB for check down.

PA Sprint HB Flat – Pass lead down the post route

I Form Tight (3/10 limited use in pass game)

26 Duo is a good run

PA Titans Shot – check the WR route if it beats cover 4

Y-Dig – same question. Also check TE speed route, motion it over?

HB Pass lol

I Form Wing (2/10)

Post Shot – Very similar to the other post shot plays

HB Power G – it’s okay this year. Power-O still better IMO

PA Spot is okay on the goal line, the WR is along the back of the end zone line

Strong/Weak I

Strong Pro (4/10)

26 Duo is a good run.

Counter is solid

DBL Pump n Go’s is for cover 0/1 man coverage and the only reason to be in this formation outside of 26 duo.

FB middle is meh but it’s an angle route and they’re pretty solid this year.

Z close PA sail is okay with the post and sail concept

Z Close F-Flat is good for the TE post

Z close F-Trail is fun

PA Slide and PA Sprint HB pass are okay to throw quick to RB/FB

Strong Wing (?/10) – I need to test these Wing plays more

PA Sprint HB Flat is legit a power play – Streak inside TE and you have PA end around from 15

Post shot to throw a curveball off HB flat. A left play to go against the right side attack of the PA Sprint play.

Power O and Counter weak are solid runs. Their effectiveness will be what makes this playbook work.

Weak Wing (2/10)

Exact same as Strong Wing and Pistol Weak I Wing. Test which runs work the best for you.


Pistol Weak I Wing (2/10)

PA Boot Slide – streak TE, Smart route post

Post Shot – Smart route post

HB Power O and Counter Weak are the runs that will make this formation work or not.

But the same plays as Weak Wing and Strong Wing

Pistol Strong Slot Open (0/10)


I don’t talk about runs much in the shotgun formations. Make sure and mix them in though. The inside zones, draws, 0-1’s and others aren’t half bad.

Gun Slot Offset (7/10)

PA HB Swing – Not as good as other motion screens but still solid if your opponent isn’t expecting it with his user. Good play to “throw around” blitzes

Mtn Inside Zone – get the user chasing the swing and inside zone him. Normally pretty solid with a vacated user.

HB Cross Screen – another play set up off the Swing, solid screen if the user chases, dead in the water if they hold theirs

Mtn Y Cross – Another play that sets up off the swing screen, drag the far WR if zone as the In Route at 15 yards sits evenly with hook curls and neither route will be any good if the user holds and another hook curl is near.

Shakes – C routes and HB flat routes, what’s not to like? Well I haven’t had the greatest luck with this play this year. It should work better than it has though. An enigma at the moment.

Gun Wing Slot offset (9/10)

Any play – streak inside TE, Streak HB, flat route outside TE. Hit RB quick for small gain

Inside zone is solid but not the best, motion over TE for better run. Will set up motion with other plays.

Ohio Spacing – only use against cover 4

PA Jailbreak Screen – Not as amazing as other jailbreaks but still okay if the user doesn’t recognize it and is in zone coverage

PA Double Post – Best play in the formation – TE corner and slot post are great.

  1. Out-route inside TE, drag backside WR for checkdowns.
  2. Drag outside TE for levels concept
  3. Motion across TE on the crossing pattern. Will be out pattern now. Good to confuse for inside zone and will get to the flats on a unique route. Great on short side of field. -With TE motion it’s a Cover 2 killer down sidelines with outside WR fade since TE sucks zone down.
  4. Slant inside post, smart route outside post. Quick throw to outside post
  5. Slant outside post, motion in, snap right behind post route, baits user. Can’t be done on short side of field for some reason.

Stick Nod Vertical –

  1. Motion across Slot for the post. Smart route it, streak stick nod TE, slant outside TE, look levels
  2. Smoke screen outside WR and look to corner route, it’s almost unstoppable. Short side of field it’s good. In route outside TE to distract user

Wheel Post Drag –

  1. Best way to run is to in/slant slot, smart route the Z route (if 10 yards and under on down marker) and look for levels concept. Block HB or put on out route.
  2. Motion slot across, wait for it to open up in the middle on wheel
  3. Smart route Z route, slant slot, motion slot across, snap while it’s in motion for delayed slant. watch levels concept

Any play to kill coverages

  1. Streak slot, curl route outside WR, Streak outside TE, block HB and inside TE. Motion WR in a step and hike it. Pass lead outside or inside depending on coverage.

Gun Trips TE Offset (8/10)

DO NOT USE PA BUBBLE or SCAT, route is broken (could be beneficial but it’s unpredictable)

WR screen is okay

Inside zone and 0-1 trap are good runs

Any Play – kills cover 3/4 – Streak inside WR, curl outside WR, slant or drag middle WR. Pass lead WR outside. Extreme Speed needed on inside WR. Worked in online H2H, practice mode a little tougher.

PA Crossers

  1. 1 play TD against cover 3, fast guy at middle WR, streak inside WR, slant route underneath for check down. Wait until the middle WR gets behind the far cornerback.
  2. 1 play against 4 – streak inside WR, slant middle, wait for outside to get over the top. Pass lead right. Wide side of field is easiest but any part works
  3. Drag TE and read crossing routes – middle WR generally good if you throw quick in the seam against 3 or wait until in the middle against 2.

X Under

  1. Drag middle WR, look levels, all routes hit tender area. First look is HB to TE then to post route
  2. Streak inside WR (optional only to distract safety), smoke route outside WR. Look corner to flat on left. Corner is OP right now.


  1. Look seam in cover 3 or post, otherwise check down to drag. Optional to slant far WR for other option across middle

Gun doubles HB WK (3/10)

PA Read – leave stock or block HB, read zone coverage and hit open guy. Cover 3 the comeback, cover two the post.

Strike HB seam – C routes and flat routes, what’s not to love

PA Jailbreak screen – the only reason to run this formation as it’s the best Jailbreak in the playbook. Mix in the other plays to keep opponent honest.

Gun Bunch (5/10)

It’s not the greatest bunch in the game. Worse than last year’s Titans Gun Bunch.

Y Curl – Option route HB, sucks down LB, hit WR going in the seam

Verticals – motion outside WR, hit early against cover 3 or 4 and late against cover 2 once he’s over top the zone. Can slant lone WR for other route across middle

Corner strike –

  1. Motion outside WR out and hit early against cover 3. Otherwise check levels on left and right. Quick throw to TE and HB in flat are great to rac catch a few yards.

-corner routes are decent if you can hit the tight window or they are playing underneath coverage.

-on short side of field, RB flat route is nice even against hard flats, can still pick up a couple yards unless manned up.

Bench Pivot is good against cover 3 as the out route gets out there quick. Streak middle WR – can hit him over the top in cover 3 with pass lead outside

Mesh –

  1. Streak Middle WR – Corner route is as close to money as you’ll get. Otherwise check down to TE/drag
  2. Streak Middle WR, Motion outside WR across formation, Slant far left WR, block HB, watch crossing levels as there is a lot of space across the field.

Gun Tight Flex (10/10) Best Formation in the book

Some competitive Madden players only stay in this formation the whole game.

PA Post Shot –

  1. Run it stock or in route the outside right WR for a shorter check down
  2. Drag TE, optional motion right WR out a step for a deeper cross. Streak RB out of backfield for a nice behind coverage throw. Or out route him to hit flats. (I like blocking him most but out route is popular)
  3. Block TE (motion across to stop a blitz) and playmaker crossing route up the field. You don’t even need to block TE to get the playmaker cheese
  4. Motion inner post route across – flat route TE and look to corner. (we have other similar motion below)

Slot curl – Stock, block RB. Can smart route corner to first down marker and In route TE and Smart Route him to first down for a better levels concept.

Double Spot –

  1. Streak WR on HB side, out route WR on other side for bench concept and flood concept on the two sides.
  2. motion left corner across, drag outside right WR, In route left WR, block HB

-user has to choose corner or post

        -look in route first, crossing post 2nd, corner 3rd.

        -Can also streak route HB for dump off

Inside Hi Lo – Good against cover 2, either the post route or the wheel route beats those zones. Quick outside throw to wheel works against cover 3 or 4 if the opponent doesn’t have guy very close.

Bench – solid on its own. Can do a backside in if you want to throw off opponent.

Cross – The Outside WR cross gets to a tender area. Can motion him out if wanted.

-Streak RB for a nice outlet behind crosses

Gun Dbls Y-Flex Offset (6/10 -1 play that’s truly glitchy)

Fork Wheel – this is glitchy – two posts and a deep corner. Love this play. Smart route Z route, block HB, drag slot. Go ahead, make my day.

Corner strike – motion the two WR side C route towards the LOS. Best on short side of field. Streak slot guy, drag other slot, Optional: back side WR to In Route Smart Routed

Y-Shallow Cross – Good for beating 0 Man coverage

Angle Smash – only reason to run it is angle route from HB

Gun Trey Open (4/10 near goal line it’s got good back of end zone pass plays)

Comeback Under – 2 speed routes to beat man coverage – motion middle WR across and you have two good options against man

Read Dig – Speed in route to beat man coverage

Y-corner near the goal line is the money play. Block HB, smart route TE, look for him in the corner. Backside WR on In route is great too. Read him to underneath ins as second reads.

PA Read also has a bunch of end line routes near goal line

Read Dig is good on the goal line – smart route lone WR, block HB

Trail shake is okay. Used to be better in Madden’s past.

Gun Empty Base Flex (2/10)

Y Corner – drag the hitch WR for levels concept

Middle Hi Lo – beats cover 2 but good luck going against cover 2 in 5 wide

WR screen – solid, only reason to run this 5 wide as it’s pretty trash overall

QB draw – another solid play that your opponent might not expect. Make sure and cover the ball though.

Here’s an imgur post for a quick guide of the book: https://imgur.com/a/QXpE4

Shoutout to @TheBabyCreamer on twitter for putting together the quick guide

That’s it. Good luck everyone!

My Opinion on What We’ve Seen So Far From Madden 18

GOAT edition
-EA has proven themselves over and over again that they will literally do almost anything to suck more money from our pockets. The fact that they will delay the game 3 days for anyone who doesn’t order the version that’s 20 dollars more expensive goes to show that they don’t care about us as people, they see us as a bully sees a small kid with lunch money. I talked about this in my daily login rewards video, they don’t practice responsible development. They aren’t kind to us as consumers of their product. At every opportunity they have, they show us they just want to turn us upside down and shake vigorously.

And when you look at these double release dates and try and justify it, I can’t see it. It’s not like our extra 20 dollars makes them work harder to get the game done 3 days sooner. It’s already out. Games normally release on a Tuesday, you’re saying I pay $60 for this game and I get it on a Friday, 3 days after the ones paying $80? Thanks EA. Cool move bro.

They came out with their quarterly earnings a little while back and said their digital sales are at around an 85% profit margin. They aren’t  going to use our money to hire more developers or make their game better. It’s all about stockholder value to them and not to value to us as consumers. I’ve said this before, the staff on the ground developing these games EA puts out really do care about it. But EA’s upper management team has to be filled from brim to bottom with assholes. They couldn’t care less about us as consumers.

Competitive, Sim and Arcade modes
I am overall a fan of this move. I’ve said in the past how I supported different sliders for the Salary Cap mode.

What I don’t like is that Rex Dickson has said that MUT will be in the competitive settings. I don’t know exactly what those settings are but I will say MUT players are not competitive Madden players. Do not lose sight of that please. It’s caused issues for us this year because they don’t think off the majority of the player base when they make changes. Biggest issue was the removal of the block feature in online play. That’s fine so guys can’t use the block feature to avoid matching in salary cap but it hurt us regular players who don’t want to deal with the guys field goal blocking when it was an issue or the disconnect glitches or the swervers and more.

So the fact that they are lumping MUT H2H settings with salary cap gives me pause, I had hoped they’d be seperated but we’ll see what it is before rushing to judgement there.

My other big worry is that when you aim to please everyone, you end up pleasing no one. Create a great game and don’t worry about pleasing everyone because you won’t.
But the issue here is that we know you have enough trouble patching and balancing your game as is. Why make it three times harder? Slight changes can cause huge balance issues for certain plays or play styles. Since there are 3 settings, if you only hear 1/3 of the players complaining and the rest saying it’s fine, what do you think’s gonna happen? Gameplay balance is something that is incredibly important to the community. We all hate it when a guy spams a play that’s really hard to stop. PLEASE FOCUS ON PLAY BALANCE THIS YEAR.
But back to competitive settings and salary cap, I did a video on the 7 type of Madden players, Spike was only 1 of them. I’ll link it in the description, please watch the video.

Salary cap players are competitive players. These are your spikes. I’m glad they are getting setting for them but again, don’t forget about us regular joes.

Based on 16 and 17, EA seems to think draft champions is for competitive players. But if you’re going to create competitive settings in 18 that reduces randomness, there should not be the added randomness of a draft put into competitive gameplay.

Moving on, I like what you’re doing taking out the swerve in 18 but I felt Madden 17 started with too strong of a focus on the run game.

Please make the fun part of the game the correct strategy to win. Passing and usering on defense is fun in my opinion. The people who run the ball a lot think winning is fun because running the rock is effecitve, and you can’t hate on them for it. Make passing the correct strategy to win. I love what you’re doing making it easier to stop hard to block pressure. Keep that up. In my opinion I love what you’ve done to man coverage. When man coverage is really good, it’s degenerative and leads to a boring game where the only thing that matters is my player rolling an animation better than your player. That is not strategy.

I do think heavy pass defenses need to be punished by a running game. Give -30 blockshed or something to players if they come out in a formation with 6 DBs. I don’t care if it’s obnoxious. Linemen should be rolling over DBs.

I haven’t seen anything related to matchmaking for 18 and that is too bad. You guys fucked up big time in 17 on the new player experience in MUT.

I did a video on this, the new player experience in MUT 17. I don’t know EA’s corporate strategy when it comes to recruiting and retaining players, but I had a 65 overall squad, in my first game I matched against a base elite squad. He wasn’t the greatest player so I assumed that was fine matchmaking if not a little off. But in my second game on a new account, with essentially a starter squad, matched up against a guy with a top 3 of 98 overalls who sent edge pressure at me. This is terrible matchmaking for new players.

I suggest going back to Madden 16’s matchmaking with one change, once a player reaches a level, they can’t demote below it to beat up on easier competition. Now you might say, this will increase the people at all madden 1 st string! I would counter that the way to fix that is to change the amount of levels needed to reach the top of the ladder or increase the requirements to move up to the top and do a seasonal reset like DC and SC.

When you compare my experience starting a new account in 16 to 17, the difference is striking. You had a good thing and you ruined it. Please go back.

Positional advantage
I am mildly excited about this if it’s just your number 1 follows their number 1 around the field. If it’s more than that like Rex is hinting at on twitter, you had my curiosity, but now you have my attention. This is something that was removed from the game in the past. Hopefully this returns along with formation subs from the main menus.

They fixed WRs not looking for the ball. Tip Drill will be nice on them. We’ll see how they do abilities next year because Tip Drill on a WR will be pretty nice. Sorry, UT Watkins creator, you are one year too early on it.

Tom Brady is the cover athlete
I’ve never really cared as long as the disk inside had solid gameplay. Hopefully the disc inside robot Tom Brady doesn’t break this year from the madden curse.

Team play
-If they pull this off well and there aren’t as many problems with it like Madden 25. I.E. randomly disconnecting people then I think it’s gonna be a blast. I don’t know if it’s ready for competitive Madden yet but I do think there is a ton of fun to be had here. It’d be cool if we could use MUT teams for Team Play.

-well put together, I did a breakdown of it. I’ll link it in the description.

-Story Mode
I’m not sure I’ll be very big into this but I know a ton of people will be so nice work EA. Hope the story is compelling and you bring tears to the eyes of many.

Pass to a specific spot on the field
This is really neat. I’m a big fan of change. I don’t know how they’re going to work this so I will withhold opinion on it until I use it. I wonder if they’ll be legacy QB controls alongside this or not.

When you try something amazing and it fails, we’ll forgive you. I know a lot of suits and higher ups fear challenging players more than boring them. The safe route doesn’t get anyone fired, until it gets everyone fired. I think we’ll respect the attempt at awesomeness and stick around to see what else you have in store for us. But when you bore us, we’ll hate you and stop playing. MUT 17 is the epitome of boring with the lack of fresh content. So the fact that they are changing up gameplay a bit with this and hopefully bringing some new stuff into MUT means they are trying to change and challenge us and therefore excite us.

Unfortunately nothing MUT related has been released yet except a blurb about it being really neat or something. Usually not until July or August do we hear much.

Look to EA play June 10th-12th for more details