Gutfoxx and ThatDudeSly are joined by TheTexasBoy91 and we talk about the Madden 17 blog, zone coverages and if they are broken, the Salary Cap Tournament, Weekly Content, Youtuber’s and the controversy on the sub involving mutcharity.
Our channels:
Gutfoxx and ThatDudeSly are joined by TheTexasBoy91 and we talk about the Madden 17 blog, zone coverages and if they are broken, the Salary Cap Tournament, Weekly Content, Youtuber’s and the controversy on the sub involving mutcharity.
Our channels:
Today we talk about Madden 17, the Stamina Glitch, Crossfire and Double Loop Nanos, MUT charity, memes and more.
This week we talk about glitching defenses with audibles, The mental grind of Salary Cap qualifiers, unclaimed Golden Ticket Giveaways, Field Goal block glitch and more.
Our Channels:
This is the hardest playbook to master in Madden and you will throw a lot of interceptions when you are learning it. Do not expect quick results but do not be discouraged. It will come with time.
The Run and Shoot playbook is based completely on reading the defense pre-snap, post-snap and figuring out what your opponent is doing. So paying attention to his defense is paramount. You can not go into zombie mode and just throw the ball to a route, because either it’s going to break funny on you or you’ll make the wrong read. The option routes break depending on what coverage is called so it’ll take extra time to learn them but having the knowledge of what your WRs are doing to take advantage of coverages is very advantageous.
The only defense I’ve struggled against with this is a cover 3 nanoer that can stop the inside zone. If you are facing this very common defense, you need to beat it the way you do with a more traditional offense, flat routes and quick passes. Luckily most of the Run and Shoot has an RB blocking so the concepts aren’t reliant on an RB catching the pass when you need him to block the nano along with slide protection.
Please see this post on how to read defenses, you will need to know this to succeed with this offense.
This playbook needs very specific personnel to work.
I suggest 90 LP style for the added accuracy, pass blocking and route running. The route running is key.
QB – No specific archetype. Get the best one you can afford. Throw power and accuracy is needed but accuracy will be boosted by LP. Mobility is a big plus against drop-8 coverages.
RB – Ideally a rotation of good backs. Your main should have good pass blocking, speed, all around solid stats. A speed back for arrow routes, a 3rd down receiving back and a power back for FB dives and the like.
FB – Not used in this playbook except kickoffs/kick returns and goal line. Go cheap here.
Wide receivers are the most important part of this playbook. You’ll always have 4 on the field so good depth at each spot is needed for fatigue reasons.
WR #1 – Tall spec catch guy, some speed. Needs to be able to stretch the defense. Run blocking for inside zone is a plus.
WR #2 – Same as #1.
WR #3 – SPEED (high 90s), Route Running (91 or more so LP over 90 means >96 RR) Combine Cooks is the ideal here.
WR #4 – Same as #3 (MVP Tavon Austin is very good here)
TE – Not used in this playbook except in kickoffs/kick returns and goal line.
Offensive line – Pass blocking, awareness and mobility is needed in that order. But with 90 LP you get +5 boost to pass blocking. So having a slightly better run blocker than pass blocker is okay. I would suggest having some backup o-linemen because they can get tired quickly in this offense.
Here is the artwork to help you visualize every play
HOW TO READ THIS GUIDE
Look at the play art in the link above or on your practice field. I’ve listed how each of them break against the different coverages. If I say “Cover 4 – Curl” Then in the option pattern, the player is running a curl route instead of the other choices presented. If I want you to audible I will say it.
And there is a lot of crossover between formations with the route combos they offer. The option routes behave the same no matter if you are in Pistol or Shotgun, just know what they do and you should be set when scrolling through menus.
Pistol Trips Open
Levels Switch
-Glitch against press man 2 or any man coverage. Best play in the game against man coverage IMO.
-Audible Drag inside Trips WR
-Audible Swing HB right (clearout of MLB)
-Middle WR has unbumpable crazy separation route. Need Speed and Route running. Combine Cooks is amazing here with LP style.
Four Verticals (hot route)
-Audible backside to a drag route.
-If you see one high free safety the middle WR should be open once it passes the yellow zones in cover 3. If they audible extra defenders deep, throw the drag.
PA Boot (hot route)
-levels concept. Find the most open WR crossing the field
Slot Corner
-A good “Sail” Concept (streak, corner, flat) but the funky corner route I’ve seen beat man at times although it’s not an amazing concept against it.
-Audible Streak Far Trips WR. Against press man, Audible RB to Check and release and inside Trips WR to Slant. Motion Middle WR in then snap so not pressed. Check and release can be great if LB assigned to RB gets engaged with OL.
PA Verticals
Cover 4
-Audible, Swing HB right
-Motion lone streak in
-Hit WR when it crosses formation
Cover 2
-Hit middle WR in the post
Cover 3
-Audible Streak Inside WR
-Audible Curl Far Right WR
-Audible Block HB
-Touchdown if defense doesn’t adjust and you read safety well.
Runs:
Read Option
-Watch the DE and if he hesitates hold A to give to RB.
-IMO Read option is dead with mobile QBs. DE doesn’t bite at high levels of competition any more. You just have dive here which is only okay.
HB Dive
-With a spread defense I’ve seen some very good success with this play. Need to be quick through hole though because wide defenses collapse very hard.
HB Counter
-Another okay run. Counters just develop too slow this year with fast defenders. Haven’t had great success with this run.
Pistol Trips 4WR
61 X Choice
Cover 4
Far left WR – Out route – Good choice – Only 4 yards though
Middle WR – In route – longer to develop and can be tight window. Only throw if user chases in route.
Far right has a 1 on 1. SS stays with in route
-Read high low if you don’t hit out route immediately
Cover 3
Far left WR – Out route – Good choice depending on flat coverage
Middle WR – In route – meh, 2 hook zones make it hard to squeeze.
Far right has a 1 on 1
Short in route for a couple yards works.
Cover 2
DESTROYS IT – Everything is set up to get the middle WR free on the post route
Far left WR – Streak
Middle Trips WR – Post – Hit it when it gets open across the middle. Pass lead up.
If heat’s coming quick, hit short route.
Cover 2 man
Same routes as cover 2 zone. Streak on left, Post in Middle
Audible drag close trips WR and hit him
Hit post route if they get a good release. And even if they don’t with the speed and RR you should get separation between the safeties.
Against Mike Scrape (guide created before patch)
Throw far left.
-If they audible them to flat route, WR goes on auto streak for TD.
WR on left only runs slant when there is no underneath coverage like engage 8. And only against cover 3 or 4 over the top coverage, any hook or flats take him out of his hot slant.
60 Slide – Smart Route Trips Option routes for better depth (on 1st and 10 or equivalent)
Cover 2
Streaks on outside
Post route in center is money (remember to smart route) Float pass over MLB
Cover 2 man
Lone WR – Curl
Wide trips WR – Streak
Near Trips WR – Post
Middle Trips WR – Drag route – audible it.
Cover 3
Lone WR – streak
Near Trips – streak
Outside trips curl for curl flat combo.
Streak in seam is risky but better yards.
Curl flat combo is easy money if you read it correctly but fewer yards than seam route.
Cover 4
Lone WR – Curl
Wide Trips – Curl
Near Trips – Curl
Not the greatest against cover 4 but the curls all provide an outlet underneath the coverage.
60 Go – Not the best
Cover 2
Middle Trips WR – Post Route – Smart route for deeper post, pass lead up.
Cover 2 Man
Middle Trips WR – Post Route – Smart route for deeper post, pass lead up
Cover 3
Middle Trips WR – Seam route
Cover 4
Middle Trips WR – Curl route – Curl Flat combo.
Curl Flat Corner
Streak B – Sail Concept, not a sharp breaking corner route unfortunately but it goes deep and beats zone coverages. Just takes a little bit more to develop making it easier to user.
Z Spot
Streak B – Sail Concept – much sharper than curl flat above but shallower. Smart route for better depth.
Middle Slant
C-Route against man
Curl flat combo on right to beat zone
I’ve come to like this play. It’s better out of the shotgun sets though due to the arrow route from the HB there.
Pistol Spread
60 H Y Option
Motion WR on the short pattern to other side to create trips
Cover 2
A WR (post/in choice) – Post route – Hit it with Pass lead up and you have a TD
Y WR – Drag
Cover 2 Man
A WR – Post route
Y WR – out route
Cover 3
A WR – Square In
Y WR – drag
Cover 4
A WR – Square In
Y WR – non-motioned: hitch, motioned: drag
60 X Option
Cover 2
X receiver – Streak
Hit WR going for middle with middle lead to split the safeties or outside right WR, Chose based on safety position.
Cover 2 man
X receiver – slant
Hit either of the crossers as they should get separation from their men going across the field.
Cover 3
X receiver – Slant
Hit WR in seam
-or hit underneath drag. Or wait for outside slant and bullet it between defenders. It’s risky though. Need to throw the ball as the WR is crossing behind the DB/LB in the yellow zones or the other one will pick it.
Cover 4
X WR – Hitch – Not terrible if the flat zone doesn’t get underneath too quick. Not ideal though.
Cover 0 Blitz
X WR – Streak
Fade Smash – Against cover 4 only
Streak Both left WRs, can drag far right WR if you want something quick.
Hit crossing patterns underneath cover 4
RNS Switch Dig
Streak inside switch route, drag inside WR on other side. – Wait until crosser gets behind cover 4 for auto TD.
RNS Post Drag
Streak Middle right WR
Slant far right
Wait until far left WR crosses formation – large gain
MOVING ONTO SHOTGUN SETS
GUN SETS HAVE VERY SIMILAR PLAYS TO PISTOL, I WON’T RELIST THEM AS THE OPTIONS BREAK THE SAME
Gun Trips HB Weak – Inside Zone, Option routes from above
Smash
This play has a routes that beat every coverage in game.
C-Route and Arrow route for man. (Fast HB on arrow to beat LB to sideline needed)
Audible – Streak inside trips WR to beat zone coverage with corner route.
PA Read
Effective with an overaggressive user at Safety. The Far right route should get open deep against man otherwise the underneath routes are okay.
Corner Strike
Similar look to smash just with 2 c-routes now.
PA WR In
Streak middle trips WR. –Destroys cover 4 with enough time. You all should know this play by now.
Inside Zone
We have very few runs in this playbook but this one is the best in the game and makes the whole thing tick. This will be the basis of this whole Gun Trips HB Weak formation. Run this then the option routes talked about above in the Pistol Sets
-Run blocking WRs are a must for inside zone. Sub in or get some that can do it all.
HB Screen
Self-explanatory – Should be used once a game to keep user honest.
Singleback Spread
PA Slot Crosses – Crossing patterns should be open against most coverages. Throw the one away from user defender.
61 X Choice
See above
60 Go
See above but the motion causes a very fast flat route.
Very nice in combo with the 61 X choice because it mixes up the user.
Flanker Dig
Streak Inside switch route for auto TD against cover 4.
Arrow route to HB is really good.
0-1 Trap
Great run against spread defenses.
Singleback Trips WR
PA FL Stretch
Levels concept again.
Let me know if you guys find anything else in this playbook. Thanks for reading guy!
The video got a little choppy today for some reason. I suggest you just read below instead of watching today.
If you did what I said 2 weeks ago and bought the players I told you to you are rolling in coins like a pig in slop.
If you did what I said last week and bought Yanda under 100k, you lost some coins as he never went up. I personally am out about 150k in paper losses if I sold them now
But we’ll get to that in a little bit. Let’s talk about how to make some coins off PH speculators
Fast coins but it takes some leg work
Sponsor: Damon Harrison, because he’s going to make us some coins
DT Set and cost to do it
Suh 57000
MCCoy 9000
Dareus 7000
Donald 6000
Hankins 9000
4 Elite Badges 60000
DT Badges 5000 On Wednesday/Thursday
25 gold DTs 30000
15 Elite DTs 45000 Wilfork is cheap
10 Specific Gold 15000
Total 243000
Minus Reward -25000
Total Set cost 218000
Damon Harrison is selling for 350,000 coins
HUGE Profit for a half hours work
Same thing with RG set I calculated last week. For some reason people aren’t doing the sets as they should to get the profit off of it. It is investors offloading their pieces instead of building the set. They don’t want to put in the extra effort. So we will and make bank.
If you buy the players that will go into each set, say one of each base elite and RTTP for a position before it drops you can make out even better.
So I originally said buy and hold these pieces. People have been doing that, buying the highest overall base/RTTP in each position and selling cheap due to competition. So now we take advantage of the many speculators, buy their pieces they’re selling off and profit ourselves. But again, watch the market trend as this method gets out there more.
I feel I should re-iterate this in most videos, buy players as they are in packs or toppers. Like Sunday’s flashback topper, guess what was low yesterday/today?
And players are always lowest a couple hours after a new hot bundle with a good topper is put on the market, ideally Saturdays when a lot of people are on.
The first time flashbacks were put into packs I bought right as they came out and sold 4 days later at a 40%-80% markup.
I wasn’t able to get on Saturday morning and buy but next time either flashbacks or throwbacks or combine or whatever is put in packs, look to snipe a player low, hold until they are out of packs and sell
How to decide when to buy a bundle
Look at the topper. Give yourself the average return you think you could get from it. If the topper alone is about 50% of the coins you could get from buying it off the black market at a rate of 9 dollars per 100,000 coins, I’d say that’s a good bundle. And this ratio changes through the year.
If you were with me at the beginning of Madden 16 you heard me talk about how buying bundles was better than buying coins at the time.
Well people did that, sold for cash and made a good bit of money.
But as people leave MUT for the year a lot of coins go up for sale, therefore making the coins cheaper to buy as the sellers progressively ask less and less cash for them.
The bundle that stands out to me most was the Black Friday bundle. Basically 80 dollars guaranting you 400k with Mean Joe Greene. This topper alone was more than 100% of the coins you could get from the black market. The last best bundle we got. Every topper since then has been under the black market unless you got lucky.
So for example lets go through this Xfactor bundle with a guaranteed flashback.
A flashback could be great or terrible, but let’s take a center value of around 200k. So you are paying about $70 for 200,000 coins plus the booty packs. So that’s about $35 per 100,000 coins. Pretty terrible. The thing about today’s packs were the silver tickets which drew a lot of people into purchases. But those were best found in pro packs I believe so it had little value to add to our calculation especially since they are so hard to pull.
I bet the next best packs we get are guaranteed Ultimate Legend Toppers. I bet we get Golden tickets in the next week then either the Easter promo or UL topper this weekend.
But I could be wrong, what do I know, I’m just a fox on the internet.
Here are the Youtubers that are active and specialize or contribute videos to the Madden universe. Please let me know if I’ve left anyone off you think needs to be added. I think that Gutfoxx way at the bottom has something special about him. Not sure what though. Let me know what you think of the list of Madden Youtubers.
*Let’s Play Madden means gameplay from MUT, DC, CFM.
| Name | Subscribers as of 3-11-16 | Speciality |
| Chris Smoove | 2,878,530 | Let’s Play – Madden, NBA 2k, others. Bundle Openings |
| QJB | 656,041 | Let’s Play – Madden, NBA 2k, others. Bundle Openings |
| Antodaboss | 568,863 | Let’s Play – Madden, NBA 2k, GTA. Vlogs |
| EA Sports | 474,442 | EA promotional videos |
| Cullenburger | 404,654 | Let’s Play – Madden, NBA 2k. Bundle Openings |
| Cookieboy17 | 388,970 | Let’s Play – Madden, NBA 2k. Bundle Openings. Budget team |
| IMAV | 386,260 | Let’s Play – Various. Vlogs on many topics with family. |
| Lazarbeam | 359,634 | Madden Challenges, Gameplay, Other Random Games |
| ToKe | 328,791 | Let’s Play – Madden and Sports Games. Bundle Openings. |
| LostNUnbound | 259,782 | Madden Challenges, Gameplay, youtube collaborations |
| MrGoldenMut | 162,562 | Let’s Play – Madden. Bundle Openings. Madden News. Highest ovr team poss |
| TD Presents | 150,558 | Youtuber Collabs – Guess Whos. Bundle Openings. Gameplay. |
| Dcoop | 130,808 | Let’s Play – Madden. Bundle Openings |
| Wyza | 126,513 | WWE, Let’s Play Madden Franchise and UT. Bundle Openings |
| KayKayEs | 92,867 | Let’s play Madden, Challenges, Bundle Openings, Vlog, Other games |
| theflightmike | 86,047 | Let’s play Madden, Bundle Opening, 2k, other games |
| Maddenmastermind | 82,044 | Let’s Play – Madden. Not Highly active anymore. |
| Xryan915 | 60,528 | Pack N Play, Market/coin making talk, Pack Openings, Card Impressions |
| Kouppa | 48,110 | Let’s Play Madden |
| Lunden | 47,426 | Pack Openings, MUT News |
| TexasBoy | 45,798 | Madden Wagers, Market talk, Tips, Bundle Openings, Card Impressions |
| maddendaily | 45,418 | Gameplay tips, Let’s play, Bundle Openings, |
| Kliquid | 38,838 | Pink Slips, Bundle Openings, Budget Team Tips, Card Impressions |
| iJoshify | 35,289 | Let’s play Madden, Bundle Opening |
| MakeItWayne | 31,516 | Let’s play Madden, Gauntlet, Madden Challenges |
| VictionaryHD | 27,943 | Challenges, Bundle Openings, Let’s Play, Madden News. |
| thecrayonsmelt | 27,353 | Pack Openings, Gameplay, Draft Champions Drafts, Pack and Go, Player impressions |
| Miguel “Gator” Lozada | 26,912 | Pack Openings |
| 2Nice | 19,351 | Let’s Play, Bundle Openings |
| peter Jags | 18,705 | Pack Openings, Let’s Play, Game Predictions |
| TDBarrett | 17,378 | Let’s Play Madden, Challenges, Vlogs |
| Gmiasworld | 16,943 | Let’s play, Madden News, Seems to actually hate the game. |
| Madden School | 16,268 | Gameplay Tips |
| MaddenTalk | 16,097 | Wagers |
| DJRobbyRob | 15,658 | Bundle Openings, Draft Champions Drafts |
| ThatDudeSly | 16,312 | Let’s Play, Pack Openings, Guess Who, Wagers, Card Impressions, COD |
| zfarls | 14,782 | Madden Tips, Card first looks |
| themaddenlab | 13,242 | Gameplay Tips |
| big j gleez | 9,671 | Madden tips. Hasn’t posted Madden in quite some time though. >1 month |
| TheChickfilacowz | 9,285 | Let’s Play, Bundle Openings |
| S1L3NT Gaming | 7,380 | Pack Openings, Draft Champions Draft |
| TeKRaJ Gaming | 5,149 | Let’s play Madden, Pack Openings and Player reviews |
| MrZeddie15 | 4,149 | Let’s play Madden, Touney games, Tips |
| dre plays | 3,172 | Let’s Play Madden, Bundle Openings, Game of Thrones reviews |
| ny_kia31 | 2,876 | Let’s play Madden, live stream games and madden discussion, NBA, MLB |
| ProblemWright | 2,098 | Let’s Play Madden, player reviews |
| Gutfoxx | 1,754 | Literally everything related to MUT |
| Tino | 1,651 | Madden Player reviews, gameplay, Q&A |
| Jay Himself | 1,477 | Let’s Play Madden, Bundle Openings, Tips, Madden News |
| embrythegh0st | 1,322 | Top Ten Compilations, Madden Gameplay, Bundle Openings |
| Ish de’la Ish | 996 | Let’s Play Madden, Tips/ebooks, Bundle Opening, Player Reviews |
| Somerandomcracka | 942 | Let’s Play Madden, Madden theme teams |
| evanf1997 | 909 | Let’s Play Madden, Card reviews, Coin tips |
| Me llamo bear | 74 | Madden Testing |
| iflash3 | 74 | Madden Gameplay, Call of Duty |
Timestamps
0:27 – What’s Crayon’s favorite Crayon, favorite to melt and how he got his name
3:16 – How long has Crayon’s been playing Madden and what his favorite year of the game was
5:28 – Did Crayon’s open as many packs in 25 as he did in 15?
5:46 – How did Crayon’s get into Youtube?
8:32 – How old is Crayon’s and how long he’s been with his wife
10:54 – Crayon’s initial subscriber boosts and how he’s taken off lately. What’s in store next for his channel and any new series?
13:14 – How Crayon’s met SilentGaming (https://www.youtube.com/user/vlizzolo)
14:42 – What Crayon’s does for a living besides youtube
16:17 – Crayon’s best video that hasn’t gotten enough attention. (http://youtu.be/DemDh8mBfo4)
17:27 – Crayon’s feelings on traits in MUT
24:44 – Why does Crayon’s like Madden 25 the best?
28:41 – Crayon’s guess for UL this weekend
31:07 – Why do they take Legend’s out year to year?
33:38 – Has Crayons wagered?
34:34 – Crayon’s thoughts on the 10 million coin wager
39:23 – What would you improve in madden if you could?
43:26 – Should Madden switch to 3 development studios like COD?
45:13 – Crayon’s offensive and defensive scheme
54:19 – Why did Crayon’s get into the Muthead forums?
58:28 – Any other youtuber’s Crayons wants to call out?
1:03:20 – last shoutouts
Relient K – The Crayons Can Melt on Us for All I Care: https://www.youtube.com/watch?v=Cd8ec…
Pack Odds in MUT: https://www.youtube.com/watch?v=G6dds…
Crayon’s Panthers Scheme video from 15: https://www.youtube.com/watch?v=nSYXl…
My Tennesse Titans Scheme video for 16: https://www.youtube.com/watch?v=DHMcE…
WheelzGaming: https://www.youtube.com/user/WheelzGa…
Alternate title: Does this fit? That’s what she said. Long description equals great description. Out of space. Time to die…
Today we talk through every trait in the game, how you can see them on players on muthead and what they mean for your scheme.
To see them on players watch the first little bit of the video, I give a tutorial on how to get to the advanced filters on muthead.com
Traits have been a thing in Madden for a long time but they’ve kind of been in the background for a while until it was confirmed on the mutcast earlier this week that they affect gameplay in MUT and the community has been in a bit of a buzz about them. But here are the best explanations the community has for them at the moment:
Clutch: It’ll give players boosts to stats during the end of half or the game. Not sure if it happens on 3rd and 4th downs. Could be why everyone seems to covert those on me. Or I just suck. Probably a little of both.
High motor: offense – they keep looking for more blocks after their first one. Defense if he gets knocked down he’ll get back up to pursue the ball carrier. There are so many things this could apply to but I’m not sure if it does like if he’s tired will he keep using defensive pass rush moves, or play at a high level? Or will they chase a ball carrier down from across the field? So this could go from important to have to REALLY important to have depending on how many things this touches.
DL Swim, Spin, Bull Rush – Pretty self explanatory although something I think unnecessary code-wise. So the Swim and Spin are finesse moves and the bull rush is a power move. I had a video planned out on this before this specific topic got brought up so you’ll see a deeper dive into this in the near future, but why have finesse and power move ratings then on/off switches for these moves when you can just have ratings for these moves? It seems like unnecessary complication to the code and confusion for us gamers.
Plays Ball in Air – Conservative, Balanced, Aggressive
Conservative will be the guys that wait for the WR to catch then try and smack them. Known as playing the WR. Kam Chancellor is the model citizen here.
Aggressive will be the guys that go up for the pick or swat to try and defend the ball in air. Not sure on the swat part but surely they’ll go for the pick when afforded the opportunity. And don’t call them Shirley. That joke really doesn’t work in print.
And balanced is self explanatory, it’s the middle ground between the two. Not sure how the game determines what a balanced guy does. Probably something about not dropping an egg or something.
Big Hitter: Some say this increases hit power. I think (among others) that it just has to do with whether or not the CPU goes for hit sticks if the player isn’t controlling them.
Makes Sideline Catches: Dragging feet before you step out of bounds. It’ll make the WR more likely to stay in bounds on passes near the sideline. I think in last year’s game and before this was more valuable. This year with possession catch I don’t see too many WRs not dragging their feet if you hit A on the Xbox.
Drops Open Passes: Exactly what it says. Will the WR get a case of the oops? I can’t believe Brandon Marshall has this trait. He’s made some crazy aggressive catches for me but now that I see this, I have seen some weird drops from him. Then again, I’ve seen that from almost all of my WRs.
Fights for extra yards: Whether your RB gets that “struggle” animation that you sometimes see. I think this allows it to happen more frequently. Because JJ Watt’s 90 HB doesn’t have the trait but I’ve seen him plow for extra yards. Can’t remember the animation he gets off the top of my head though.
Covers Ball: Always, Brace for All, Big hitters, medium hitters and never brace.
Weirdly only the big guys like linemen, out of position linemen, kickers, punters and some other stragglers have Always as the cover the ball trait. It must be how they hold the ball with the animation where they always hold it high and tight to their chest. Maybe it makes them slower because of it. I don’t know I’m just spitballing like a porn star.
Brace for all seems to be the best trait as the player is running free until a hit is coming. But not many high end RBs have it. Could be that when a player braces for a hit they go down easier. So I take back what I said about it being the best.
Anyways, most of the best RBs like Bo Jackson, Eric Dickerson have brace for big hitters which means they’ll still be going strong against most tacklers trying to break it rather than not fumble. I like this but Bo has fumbled more for me and I’ve cause more fumbles from Bo than I thought were regular. That’s maybe due to fatigue, don’t listen to anyone’s anecdotal evidence. I’ll see if I can’t test these attributes down the road.
Brace vs medium hitters is what it sounds like. Fewer fumbles but fewer broken tackles is what I’d guess.
Covers ball never is only given to two WRs and two RBs. Michael Irvin, Isaac Bruce, Walter Payton and Curtis Martin. Weirdly all legends players. I’m not sure how to take that. Do you guys notice them fumbling more than normal? I had Walter for a while and didn’t notice anything strange myself.
Throws ball away is a CPU Trait. When you are controlling the QB it doesn’t come into play.
Throws Tight Spiral is owned by most top end QB except Peyton Manning, Andy Dalton, Philip Rivers and Ben Roethlisberger. And how could we forget the GOAT Tim Tebow. But besides for the cosmetic spin on the football, I’ve read that it makes the ball easier to catch for WRs. This might be something to be tested.
Senses pressure – Either it’s awesome and relates to how quickly or short your controller vibrates before getting hit as a QB or it’s just a CPU trait. It would be really cool if it affected the game when you are playing as a QB. If anyone knows about this one please let me know in the comments.
Today we go through our first game with the new squad assembled yesterday in this shopping spree video.
Alternate title: Shoot and run was the name of my first felony.
Run And Shoot Playbook – First game – MUT 16 head to head
Today we go on a spending spree on the auction block and buy a variety of players to fit our new Run and Shoot playbook. What changes to the lineup would you like to see?
Alternate title: Money money it’s all about that money. Or is it time? I don’t know life’s about something and I have no clue what.
TWO MILLION COIN SHOPPING SPREE!!! – MUT 16 AUCTION BLOCK TIME