Today I am joined by The Wop to discuss how to shut down nanos from the 4-3, 3-4 and Dime defenses. We show what to look for and how to pass against the sets. I shut his 94 overall squad with screaming heat down with my 50ish starter squad showing the ineffectiveness of blockshedding on pass rushes this year.
Alternative title: Watch as my warm bodies shut down his Ferrari.
Here’s the nano set up from Games_and_Dames on the mut subreddit:
Any play works. It’s universal. I like Cover 4 or 2. Fastest acceleration OLB or DE at RE.
1. Base Align
2. Pinch Line
3. Move ROLB (left of screen OLB) out until his blitz angle changes.
4. Crash DL
Now this blitz will work with B gap just like this but you can take it up a whole ‘nother notch by doing the following.
1. Control RE (left of screen DE) and move him one click inside towards DT.
2. Hold LT+RT together. This is a workaround to get a turbo jump.
3. When you fly through the LG just sprint towards the QB and dive.
The downfall is having to user your DE but it’s so fast it doesn’t matter with 7 in coverage sometimes.
I had an interesting response when I linked the video on the MUT subreddit. To read it all look here: https://www.reddit.com/r/MaddenUltimateTeam/comments/3os1a3/the_distinction_between_nanos_and_overload/
Scroll down to Games_and_Dames to see his comment.
Today we talk about the distinction between Nanos vs Overload blitzes in Madden 16 Ultimate Team and why some need to be removed while other “fast” heat is okay to stay in the game.
Here’s the final 4-3 under set up I showed evolving in the video.
Play: Cross fire 3
shift line right
crash line down
Right Defensive end (Left on screen) in QB spy
ROLB (left on screen) in flat/any zone you’d like
Voila – 4 man pressure (although it is slide-able) Last two steps are only necessary for better coverage.