Madden 16 Salary Cap Beta – My impressions and thoughts

Before I start I’m going to say, read the blog linked below. The things I say won’t make a lot of sense unless you already have a grip on what this is going to be. Please go read the blog now.

My thoughts on Salary cap mode

It’s for the MUT Middle class. Because you need to own these players in your binder, the poor players who don’t have much time or coins won’t be able to get into a fair game right away like they are able to in Draft Champions.

It’s clear to me EA knows how to cater to different markets to bring in the entirety of the football loving world. Except females of course. But that’s because it’s football.

So the poor are catered to in draft champions, the rich in MUT and now the middle class with this mode.

And as to the rich, they will keep playing MUT. That is true unless they find themselves wanting to get into the competitive scene in Madden. As you guys have heard me talk about many times, this salary cap mode is the ultimate form of competitive madden. No Seahawks vs. Seahawks the entire tournament, no random luck deciding whether you get to pass the ball with John Elway or Mark Sanchez, you now get a more leveled playing field but with almost limitless customization. This is what competitive madden will be in the future. Or at least I pray. I talked about this more last year in my “Can Madden be a Competitive Esport video” which I’ll link below.

And I mention in that video about EA’s competitive sports division. I can totally see another big live event taking place this summer with this new mode. I would lube yourselves up and get ready to grind if you want to get in the tourney.

A couple more things mentioned in the blog. They mentioned that players will be given a salary cap number based on stats not overalls. First, as TexasBoy has mentioned plenty of times and now EA has confirmed, overalls don’t matter. Look at the underlying stats. I hope EA re-does their algorithm for overalls in 17 to match overalls to what they think actually matters in how players play on the field.

But this will be hella interesting to see what EA starts to rank more heavily. I’m guessing they are going to back off on awareness for some positions like RB and QB.

But the more they weight awareness or other meaningless stats, the better opportunity we have to find budget ballers for the mode. Stay tuned to the channel for more on finding these players and what EA is signaling for what matters more at different positions.

The thing that stood out to me was the seasons structure. It’s terrible. For something like draft champions where you want badges and rewards it works fine. But I want to see a little variety in my game modes. Not being able to change around the roster between games to fit a shifting meta is a bad idea from a game development standpoint. The great part about this mode is your ability to tinker with the rosters to find the right balance. You aren’t allowed to in draft champions for obvious reasons, since you play out your draft.

My solution is to implement a different ladder. I know I talk about Hearthstone a lot on this channel but they get a lot of things right. Since this looks like the competitive mode for Madden, have the ladder count down ranks from 50-1 with guys moving up and down based on wins and losses and then legend ranks after that where a Elo style ranking of guys would come in. EA could then transparently take the top 64 players in the legend rank at the end of the season for their tournament.

This solves my gripe because games will be played transparently against players near your rank and you can sub out guys between games. The rewards can be given out either per win or per milestone or both. Like 3000 yards passing in a season gets you a pro pack. And so on.

And, I understand the need to charge for the mode, to balance out the economy so that way you aren’t giving rewards out for free. I’m not going to offer any alternate solutions here like using the MUT contracts on players because I think that’s a bad idea, I think they should make it free because you are looking for a low barrier to entry to find the best players in Madden. We already have to buy the players and put them in our binders, that should be enough of an investment.

So, moving forward. What does this mean for MUT? Well, until we see the full inventory of players and what their salary cap numbers are it is hard to tell. Will this new mode cause a rise in the price of golds and elites? I don’t know. The budget ballers we have now won’t go up in price like we think. Cause EA said Za’darius Smith will now be priced according to his stats and not his overall.

But is the market flooded enough with high golds and base elite range players that they won’t take a huge bump with the new game mode? Only time will tell. I’m guessing this new demand for these players will cause a slight bump but it’ll be spread amongst so many different players that it’s going to be tough to make large profits. The best way to turn a buck is to find a mistake by EA in rating a player and buying a ton of that player.

But I assume with new players releasing through the summer that the cap numbers will adjust themselves relatively often. Maybe once a week? If they don’t re-adjust themselves we’ll run into long term issues with the program as the newer players generally have better stats like Speed. Since speed is OP, the newer cards will just be flat out better than the older ones. It isn’t as much an issue with madden 16 as there is only a little over 4 months of it left but moving into 17 I could see it being a bigger issue.

They can handle it one of three ways. The first two are to either reduce the old cards cost as the season goes along or raise the cap occasionally to fit in the new ones. Of those two I like raising the cap monthly as the season progresses the best.

The third option is to not adjust the cap at all through the season and let players figure it out themselves with the new cards. At this point I assume EA will go forward this way but that is speculation.

The biggest key to making coins off this new mode will be identifying if EA screwed up and isn’t weighing a key category enough or weighing it too much. Like Blockshed for CBs or on the other side, awareness for defensive players. I’ll be particularly interested in how they rank strength compared to base MUT. We’ll see how the BCA players turn out with that one.

And another point to be made is that it looks like positional worth has been taken into account so QBs cost more than Left ends and so on.

But 1,000 points divided by 34 spots means each player needs to average 29.4 points. High overall cards can easily double that or triple it for Golden ticket Johnny Manziel.

Roster breakdowns: 34 spots
QB1 – fine
HB1 – Only 1 HB, I know they turned down fatigue and injuries off but my god, you are almost forced into a backup here if you plan on running the ball even 50% of the time. And that’s a big bugaboo for me. They are essentially forcing us into it’s use like Call of duty modern warfare forced us into using juggernaut or stopping power perks to be competitive.
FB1 – Forget what I said, stash your HB 2 here. Unless you run in the I-form or strong close or HB dives/tosses on the goal line. What am I talking about. Of course you do. Time to freak out again by the lack of depth at HB.
WR – 4 of them. Solid depth. No complaints here.
TE – 2. Makes sense. But why more TE’s than HBs? I think a lot of players use HBs more than TEs. Seriously a pain in the ass there.
O-line – 1 of each. I’m fine with this decision. But I think Stamina will be underrated for this position.
1 LE and 2 RE, essentially 3 DEs. – Good decision
2 DTs. Fine
1 LOLB and 1 ROLB
2 MLBs.
4 CBs
1 FS
2 SS
1 k
1 P
2 Flex Players to use as you wish.

So 16 on defense and 14 on offense, 1 kicker and 1 punter. Interesting that they provide more depth on defense. I don’t have a problem with it though. The only thing I want is an HB2.

The biggest concern I have with this mode, as with any madden gameplay is the cheese. If you can custom pick your run blocking TEs and Tackles then I assume someone can cheese more effectively than draft champions. But that’ll be the meta. If everyone starts quick toss cheesing, people will bring better run stuffers. And if everyone brings run stoppers, you should bring speedy WRs to beat them deep.

But we’ll talk more though strategy at a later date because this video is getting lengthy and we’ll really need to dive into the weeds there. We’ll talk about player prices and how to construct and spend on your roster. This is like draft champions on steroids. Nice work EA. I love the new mode.

EA Blog: https://www.easports.com/madden-nfl/news/2016/mut-salary

Can Madden become a competitive E-Sport: https://www.youtube.com/watch?v=bDOegIou45U

Gutfoxx’s guide to the Run and Shoot Offense Madden 16

This is the hardest playbook to master in Madden and you will throw a lot of interceptions when you are learning it. Do not expect quick results but do not be discouraged. It will come with time.

The Run and Shoot playbook is based completely on reading the defense pre-snap, post-snap and figuring out what your opponent is doing. So paying attention to his defense is paramount. You can not go into zombie mode and just throw the ball to a route, because either it’s going to break funny on you or you’ll make the wrong read. The option routes break depending on what coverage is called so it’ll take extra time to learn them but having the knowledge of what your WRs are doing to take advantage of coverages is very advantageous.

The only defense I’ve struggled against with this is a cover 3 nanoer that can stop the inside zone. If you are facing this very common defense, you need to beat it the way you do with a more traditional offense, flat routes and quick passes. Luckily most of the Run and Shoot has an RB blocking so the concepts aren’t reliant on an RB catching the pass when you need him to block the nano along with slide protection.

Please see this post on how to read defenses, you will need to know this to succeed with this offense.

This playbook needs very specific personnel to work.

I suggest 90 LP style for the added accuracy,  pass blocking and route running. The route running is key.

QB – No specific archetype. Get the best one you can afford. Throw power and accuracy is needed but accuracy will be boosted by LP. Mobility is a big plus against drop-8 coverages.

RB – Ideally a rotation of good backs. Your main should have good pass blocking, speed, all around solid stats. A speed back for arrow routes, a 3rd down receiving back and a power back for FB dives and the like.

FB – Not used in this playbook except kickoffs/kick returns and goal line. Go cheap here.

Wide receivers are the most important part of this playbook. You’ll always have 4 on the field so good depth at each spot is needed for fatigue reasons.

WR #1 – Tall spec catch guy, some speed. Needs to be able to stretch the defense. Run blocking for inside zone is a plus.

WR #2 – Same as #1.

WR #3 – SPEED (high 90s), Route Running (91 or more so LP over 90 means >96 RR) Combine Cooks is the ideal here.

WR #4 – Same as #3 (MVP Tavon Austin is very good here)

TE – Not used in this playbook except in kickoffs/kick returns and goal line.

Offensive line – Pass blocking, awareness and mobility is needed in that order. But with 90 LP you get +5 boost to pass blocking. So having a slightly better run blocker than pass blocker is okay. I would suggest having some backup o-linemen because they can get tired quickly in this offense.

Here is the artwork to help you visualize every play

HOW TO READ THIS GUIDE

Look at the play art in the link above or on your practice field. I’ve listed how each of them break against the different coverages. If I say “Cover 4 – Curl” Then in the option pattern, the player is running a curl route instead of the other choices presented. If I want you to audible I will say it.

And there is a lot of crossover between formations with the route combos they offer. The option routes behave the same no matter if you are in Pistol or Shotgun, just know what they do and you should be set when scrolling through menus.

Pistol Trips Open

Levels Switch

-Glitch against press man 2 or any man coverage. Best play in the game against man coverage IMO.

-Audible Drag inside Trips WR

-Audible Swing HB right (clearout of MLB)

-Middle WR has unbumpable crazy separation route. Need Speed and Route running. Combine Cooks is amazing here with LP style.

Four Verticals (hot route)

-Audible backside to a drag route.

-If you see one high free safety the middle WR should be open once it passes the yellow zones in cover 3. If they audible extra defenders deep, throw the drag.

PA Boot (hot route)

-levels concept. Find the most open WR crossing the field

Slot Corner

-A good “Sail” Concept (streak, corner, flat) but the funky corner route I’ve seen beat man at times although it’s not an amazing concept against it.

-Audible Streak Far Trips WR. Against press man, Audible RB to Check and release and inside Trips WR to Slant. Motion Middle WR in then snap so not pressed. Check and release can be great if LB assigned to RB gets engaged with OL.

PA Verticals

Cover 4

-Audible, Swing HB right

-Motion lone streak in

-Hit WR when it crosses formation

Cover 2

-Hit middle WR in the post

Cover 3

-Audible Streak Inside WR

-Audible Curl Far Right WR

-Audible Block HB

-Touchdown if defense doesn’t adjust and you read safety well.

Runs:

Read Option

-Watch the DE and if he hesitates hold A to give to RB.

-IMO Read option is dead with mobile QBs. DE doesn’t bite at high levels of competition any more. You just have dive here which is only okay.

HB Dive

-With a spread defense I’ve seen some very good success with this play. Need to be quick through hole though because wide defenses collapse very hard.

HB Counter

-Another okay run. Counters just develop too slow this year with fast defenders. Haven’t had great success with this run.

Pistol Trips 4WR

61 X Choice

Cover 4

Far left WR – Out route – Good choice – Only 4 yards though

Middle WR – In route – longer to develop and can be tight window. Only throw if user chases in route.

Far right has a 1 on 1. SS stays with in route

-Read high low if you don’t hit out route immediately

Cover 3

Far left WR – Out route – Good choice depending on flat coverage

Middle WR – In route – meh, 2 hook zones make it hard to squeeze.

Far right has a 1 on 1

Short in route for a couple yards works.

Cover 2

DESTROYS IT – Everything is set up to get the middle WR free on the post route

Far left WR – Streak

Middle Trips WR – Post – Hit it when it gets open across the middle. Pass lead up.

If heat’s coming quick, hit short route.

Cover 2 man

Same routes as cover 2 zone. Streak on left, Post in Middle

Audible drag close trips WR and hit him

Hit post route if they get a good release. And even if they don’t with the speed and RR you should get separation between the safeties.

Against Mike Scrape (guide created before patch)

Throw far left.

-If they audible them to flat route, WR goes on auto streak for TD.

WR on left only runs slant when there is no underneath coverage like engage 8. And only against cover 3 or 4 over the top coverage, any hook or flats take him out of his hot slant.

60 Slide – Smart Route Trips Option routes for better depth (on 1st and 10 or equivalent)

Cover 2

Streaks on outside

Post route in center is money (remember to smart route) Float pass over MLB

Cover 2 man

Lone WR – Curl

Wide trips WR – Streak

Near Trips WR – Post

Middle Trips WR – Drag route – audible it.

Cover 3

Lone WR – streak

Near Trips – streak

Outside trips curl for curl flat combo.

Streak in seam is risky but better yards.

Curl flat combo is easy money if you read it correctly but fewer yards than seam route.

Cover 4

Lone WR – Curl

Wide Trips – Curl

Near Trips – Curl

Not the greatest against cover 4 but the curls all provide an outlet underneath the coverage.

60 Go – Not the best

Cover 2

Middle Trips WR – Post Route – Smart route for deeper post, pass lead up.

Cover 2 Man

Middle Trips WR – Post Route – Smart route for deeper post, pass lead up

Cover 3

Middle Trips WR – Seam route

Cover 4

Middle Trips WR – Curl route – Curl Flat combo.

Curl Flat Corner

Streak B – Sail Concept, not a sharp breaking corner route unfortunately but it goes deep and beats zone coverages. Just takes a little bit more to develop making it easier to user.

Z Spot

Streak B – Sail Concept – much sharper than curl flat above but shallower. Smart route for better depth.

Middle Slant

C-Route against man

Curl flat combo on right to beat zone

I’ve come to like this play. It’s better out of the shotgun sets though due to the arrow route from the HB there.

Pistol Spread

60 H Y Option

Motion WR on the short pattern to other side to create trips

Cover 2

A WR (post/in choice) – Post route – Hit it with Pass lead up and you have a TD

Y WR – Drag

Cover 2 Man

A WR – Post route

Y WR – out route

Cover 3

A WR – Square In

Y WR – drag

Cover 4

A WR – Square In

Y WR – non-motioned: hitch, motioned: drag

60 X Option

Cover 2

X receiver – Streak

Hit WR going for middle with middle lead to split the safeties or outside right WR, Chose based on safety position.

Cover 2 man

X receiver – slant

Hit either of the crossers as they should get separation from their men going across the field.

Cover 3

X receiver – Slant

Hit WR in seam

-or hit underneath drag. Or wait for outside slant and bullet it between defenders. It’s risky though. Need to throw the ball as the WR is crossing behind the DB/LB in the yellow zones or the other one will pick it.

Cover 4

X WR – Hitch – Not terrible if the flat zone doesn’t get underneath too quick. Not ideal though.

Cover 0 Blitz

X WR – Streak

Fade Smash – Against cover 4 only

Streak Both left WRs, can drag far right WR if you want something quick.

Hit crossing patterns underneath cover 4

RNS Switch Dig

Streak inside switch route, drag inside WR on other side. – Wait until crosser gets behind cover 4 for auto TD.

RNS Post Drag

Streak Middle right WR

Slant far right

Wait until far left WR crosses formation – large gain

MOVING ONTO SHOTGUN SETS

GUN SETS HAVE VERY SIMILAR PLAYS TO PISTOL, I WON’T RELIST THEM AS THE OPTIONS BREAK THE SAME

Gun Trips HB Weak – Inside Zone, Option routes from above

Smash

This play has a routes that beat every coverage in game.

C-Route and Arrow route for man. (Fast HB on arrow to beat LB to sideline needed)

Audible – Streak inside trips WR to beat zone coverage with corner route.

PA Read

Effective with an overaggressive user at Safety. The Far right route should get open deep against man otherwise the underneath routes are okay.

Corner Strike

Similar look to smash just with 2 c-routes now.

PA WR In

Streak middle trips WR. –Destroys cover 4 with enough time. You all should know this play by now.

Inside Zone

We have very few runs in this playbook but this one is the best in the game and makes the whole thing tick. This will be the basis of this whole Gun Trips HB Weak formation. Run this then the option routes talked about above in the Pistol Sets

-Run blocking WRs are a must for inside zone. Sub in or get some that can do it all.

HB Screen

Self-explanatory – Should be used once a game to keep user honest.

Singleback Spread

PA Slot Crosses – Crossing patterns should be open against most coverages. Throw the one away from user defender.

61 X Choice

See above

60 Go

See above but the motion causes a very fast flat route.

Very nice in combo with the 61 X choice because it mixes up the user.

Flanker Dig

Streak Inside switch route for auto TD against cover 4.

Arrow route to HB is really good.

0-1 Trap

Great run against spread defenses.

Singleback Trips WR

PA FL Stretch

Levels concept again.

Let me know if you guys find anything else in this playbook. Thanks for reading guy!

How to read coverages in Madden

How to (generally) read coverages pre and post snap.

Cover 2 – Two high safeties, CBs either on line of scrimmage facing in towards ball or 5 yards off line of scrimmage. Flooding one side of field wins for offense.

Cover 2 man – Two high safeties. CBs are pressed to line facing WR. Release, quick cuts and speed win.

Cover 3 – One high Free Safety, CBs are 8 yards off ball facing in towards ball. Flooding one side of field or throwing short win.

Cover 1 man – Very similar look to cover 3. Rarely run online though. Need to read after snap if they mix it in. Quick cuts/speed win.

Cover 4 – 2 deep safeties, CBs 8 yards off ball facing towards ball. Flooding one side of field wins. Also switch routes deep.

Cover 0 – All out blitz, no safety deep. Throw drag/slant, quick pass to fast HB on arrow route.

If they base align, then you have to read the safeties and defense’s movement after the snap. Safeties stay high and CBs low, cover 2. If the DBs follow individual WRs, man. If one safety drops to the box, cover 3. If CBs and Safeties drop, cover 4.

Auction house series – Make money off position hero sets

The video got a little choppy today for some reason. I suggest you just read below instead of watching today.

If you did what I said 2 weeks ago and bought the players I told you to you are rolling in coins like a pig in slop.

If you did what I said last week and bought Yanda under 100k, you lost some coins as he never went up. I personally am out about 150k in paper losses if I sold them now

But we’ll get to that in a little bit. Let’s talk about how to make some coins off PH speculators

Fast coins but it takes some leg work

Sponsor: Damon Harrison, because he’s going to make us some coins

DT Set and cost to do it

Suh                       57000

MCCoy                 9000

Dareus                 7000

Donald                 6000

Hankins               9000

4 Elite Badges    60000

DT Badges           5000       On Wednesday/Thursday

25 gold DTs         30000

15 Elite DTs         45000    Wilfork is cheap

10 Specific Gold 15000

Total                      243000

Minus Reward   -25000

Total Set cost      218000

Damon Harrison is selling for 350,000 coins

HUGE Profit for a half hours work

Same thing with RG set I calculated last week. For some reason people aren’t doing the sets as they should to get the profit off of it. It is investors offloading their pieces instead of building the set. They don’t want to put in the extra effort. So we will and make bank.

If you buy the players that will go into each set, say one of each base elite and RTTP for a position before it drops you can make out even better.

So I originally said buy and hold these pieces. People have been doing that, buying the highest overall base/RTTP in each position and selling cheap due to competition. So now we take advantage of the many speculators, buy their pieces they’re selling off and profit ourselves. But again, watch the market trend as this method gets out there more.

I feel I should re-iterate this in most videos, buy players as they are in packs or toppers. Like Sunday’s flashback topper, guess what was low yesterday/today?

And players are always lowest a couple hours after a new hot bundle with a good topper is put on the market, ideally Saturdays when a lot of people are on.

The first time flashbacks were put into packs I bought right as they came out and sold 4 days later at a 40%-80% markup.

I wasn’t able to get on Saturday morning and buy but next time either flashbacks or throwbacks or combine or whatever is put in packs, look to snipe a player low, hold until they are out of packs and sell

 

How to decide when to buy a bundle

Look at the topper. Give yourself the average return you think you could get from it. If the topper alone is about 50% of the coins you could get from buying it off the black market at a rate of 9 dollars per 100,000 coins, I’d say that’s a good bundle. And this ratio changes through the year.

If you were with me at the beginning of Madden 16 you heard me talk about how buying bundles was better than buying coins at the time.

Well people did that, sold for cash and made a good bit of money.

But as people leave MUT for the year a lot of coins go up for sale, therefore making the coins cheaper to buy as the sellers progressively ask less and less cash for them.

The bundle that stands out to me most was the Black Friday bundle. Basically 80 dollars guaranting you 400k with Mean Joe Greene. This topper alone was more than 100% of the coins you could get from the black market. The last best bundle we got. Every topper since then has been under the black market unless you got lucky.

So for example lets go through this Xfactor bundle with a guaranteed flashback.

A flashback could be great or terrible, but let’s take a center value of around 200k. So you are paying about $70 for 200,000 coins plus the booty packs. So that’s about $35 per 100,000 coins. Pretty terrible. The thing about today’s packs were the silver tickets which drew a lot of people into purchases. But those were best found in pro packs I believe so it had little value to add to our calculation especially since they are so hard to pull.

I bet the next best packs we get are guaranteed Ultimate Legend Toppers. I bet we get Golden tickets in the next week then either the Easter promo or UL topper this weekend.

But I could be wrong, what do I know, I’m just a fox on the internet.

Comprehensive list of Madden Youtubers

Here are the Youtubers that are active and specialize or contribute videos to the Madden universe. Please let me know if I’ve left anyone off you think needs to be added. I think that Gutfoxx way at the bottom has something special about him. Not sure what though. Let me know what you think of the list of Madden Youtubers.

*Let’s Play Madden means gameplay from MUT, DC, CFM.

Name Subscribers as of 3-11-16 Speciality
Chris Smoove   2,878,530 Let’s Play – Madden, NBA 2k, others. Bundle Openings
QJB   656,041 Let’s Play – Madden, NBA 2k, others. Bundle Openings
Antodaboss   568,863 Let’s Play – Madden, NBA 2k, GTA. Vlogs
EA Sports   474,442 EA promotional videos
Cullenburger   404,654 Let’s Play – Madden, NBA 2k. Bundle Openings
Cookieboy17   388,970 Let’s Play – Madden, NBA 2k. Bundle Openings. Budget team
IMAV   386,260 Let’s Play – Various. Vlogs on many topics with family.
Lazarbeam   359,634 Madden Challenges, Gameplay, Other Random Games
ToKe   328,791 Let’s Play – Madden and Sports Games. Bundle Openings.
LostNUnbound   259,782 Madden Challenges, Gameplay, youtube collaborations
MrGoldenMut   162,562 Let’s Play – Madden. Bundle Openings. Madden News. Highest ovr team poss
TD Presents   150,558 Youtuber Collabs – Guess Whos. Bundle Openings. Gameplay.
Dcoop   130,808 Let’s Play – Madden. Bundle Openings
Wyza   126,513 WWE, Let’s Play Madden Franchise and UT. Bundle Openings
KayKayEs   92,867 Let’s play Madden, Challenges, Bundle Openings, Vlog, Other games
theflightmike   86,047 Let’s play Madden, Bundle Opening, 2k, other games
Maddenmastermind   82,044 Let’s Play – Madden. Not Highly active anymore.
Xryan915   60,528 Pack N Play, Market/coin making talk, Pack Openings, Card Impressions
Kouppa   48,110 Let’s Play Madden
Lunden   47,426 Pack Openings, MUT News
TexasBoy   45,798 Madden Wagers, Market talk, Tips, Bundle Openings, Card Impressions
maddendaily   45,418 Gameplay tips, Let’s play, Bundle Openings,
Kliquid   38,838 Pink Slips, Bundle Openings, Budget Team Tips, Card Impressions
iJoshify   35,289 Let’s play Madden, Bundle Opening
MakeItWayne   31,516 Let’s play Madden, Gauntlet, Madden Challenges
VictionaryHD   27,943 Challenges, Bundle Openings, Let’s Play, Madden News.
thecrayonsmelt   27,353 Pack Openings, Gameplay, Draft Champions Drafts, Pack and Go, Player impressions
Miguel “Gator” Lozada   26,912 Pack Openings
2Nice   19,351 Let’s Play, Bundle Openings
peter Jags   18,705 Pack Openings, Let’s Play, Game Predictions
TDBarrett   17,378 Let’s Play Madden, Challenges, Vlogs
Gmiasworld   16,943 Let’s play, Madden News, Seems to actually hate the game.
Madden School   16,268 Gameplay Tips
MaddenTalk   16,097 Wagers
DJRobbyRob   15,658 Bundle Openings, Draft Champions Drafts
ThatDudeSly   16,312 Let’s Play, Pack Openings, Guess Who, Wagers, Card Impressions, COD
zfarls   14,782 Madden Tips, Card first looks
themaddenlab   13,242 Gameplay Tips
big j gleez   9,671 Madden tips. Hasn’t posted Madden in quite some time though. >1 month
TheChickfilacowz   9,285 Let’s Play, Bundle Openings
S1L3NT Gaming   7,380 Pack Openings, Draft Champions Draft
TeKRaJ Gaming   5,149 Let’s play Madden, Pack Openings and Player reviews
MrZeddie15   4,149 Let’s play Madden, Touney games, Tips
dre plays   3,172 Let’s Play Madden, Bundle Openings, Game of Thrones reviews
ny_kia31   2,876 Let’s play Madden, live stream games and madden discussion, NBA, MLB
ProblemWright   2,098 Let’s Play Madden, player reviews
Gutfoxx   1,754 Literally everything related to MUT
Tino   1,651 Madden Player reviews, gameplay, Q&A
Jay Himself   1,477 Let’s Play Madden, Bundle Openings, Tips, Madden News
embrythegh0st   1,322 Top Ten Compilations, Madden Gameplay, Bundle Openings
Ish de’la Ish   996 Let’s Play Madden, Tips/ebooks, Bundle Opening, Player Reviews
Somerandomcracka   942 Let’s Play Madden, Madden theme teams
evanf1997   909 Let’s Play Madden, Card reviews, Coin tips
Me llamo bear   74 Madden Testing
iflash3   74 Madden Gameplay, Call of Duty

Make that market coin in MUT 16 with position heroes

 

Today we are going to talk through making some coins off the position hero market shifting through it’s launch week and who I think the best players are to speculate on going forward.

And I’m sorry for the length ahead of time but there is a lot of information to get you all so you can both understand how we are making coins as well as the cheat sheet since I’ve already done the research.

Sponsor: Trying to scrounge you up some coins before Golden tickets hit in 2 to 3 weeks. Need mad pro pack stacks.

So a few weeks ago I talked through a strategy on how to make coins on position heroes involving a twitter account that was leaking information

Unfortunately for us that has been shut down.

But today’s video is how to make money on the sets without speculation or prior knowledge.

First of all, make sure you’re up when the server changes over. Take a look at the set. Find the most rare player in the set. It’ll be a 74 overall gold or the highest rated card, in that order. Buy whatever that card is. Even if it gets to 100k. And really it doesn’t even matter if you are on when it switches over as our money is made through the week.

The collectable is really expensive at the beginning, and this is the key to success, people calculate what it costs to do the set and price accordingly. Well lucky for us the collectable goes down in price dramatically through the week. But when something falls in a set, something else goes up in price.

So, let’s talk about the Position Heroes so far

TE –  (released 2-14) Go and look at muthead. RTTP Delanie Walker 89 overall peaked on the Saturday feb 20, the Saturday following his PH release. Second highest rated card didn’t move much at all through the week. A dud investment.

LOLB (2-14) Price spiked on Justin Houston 89 overall then went down some before hitting it’s peak the weekend following his set. It’s lower now than it’s peak, last weekend.

And if you look at the other cards required for the LOLB set, Ryan Kerrigan spike the day/morning of the release and has only gone down back to his pre-PH set price. A bust for our method.

And especially with the solos that give out free players, I don’t see the low overall elites/golds being worth our time. Best I guess is if you have them sell within the first 30 minutes of server changeover or whenever EA posts their blog.

FB – (2-21)

CB (2-21) – Hard to draw conclusions on these sets because of the 74 overall gold in the CB set and the wonkiness of the Full Back class. But looking at Phillip Gaines, he was 100k+ through the first day before getting to 300k by that night. He then went down in price for a couple days before spiking back up the next weekend. It’s due to more people being on and doings set during the weekend.

WR – (2-28) Funny thing happened today with the WR’s. We were expecting 74’s or 89 overalls to be in the set as the rare cards. But EA curved us with the 90 overall Antonio Brown and no 74s. So the 89 Dez and 89 RTTP Maclin which are both in the set and thought to have been a good investment haven’t really moved much. Dez is up a little but Maclin has flatlined. Dude’s dead.

I’d sell your lower overall base elite WR’s and CB’s as soon as possible for those that invested into them.

The money shot here seems to be that 90 overall Antonio Brown. His buy now price is 98k as of this recording. I expect it to be 150 next Saturday after the collectables flood packs through this week. Again, take all my advice with a grain of salt. If you lose your shirt I’m not buying you a new one.

He’s only going up in price and by next weekend you will all see a return on investment. Like a high end prostitute, it takes quite a bit of currency to get into him, but the payoff will be worth it.

FS (2-28) Also released today and same goes for Weddle as Brown

So who are the candidates to buy and hold? And all of these are very risky bets. If the 74 overall golds get added back, this is pointless speculation. But with the highest risks come the highest rewards.

So as we’ve seen the most rare or highest overalls get the biggest bump in coin value. As expected in any market. So, let’s go through the highest overalls from the base set or Road to the Playoffs to try and determine which cards are winners. I will post this information on my website gutfoxx.com so you can all reference it at any time. I’ll link it in the description.

QB Rodgers 91 38k, Brady 90 38k, No 89 overall QB (up in the air, money on Brady)

HB Lynch 90 40k, Le’Veon Bell 89 35k, DeMarco Murray 89 26k, (tough to call, money on Bell)

WR – Calvin Johnson – 89, (2 months est. hold time)

LT – Joe Thomas 90 70k, (Good bet)

LG – Evan Mathis 89 – 40k (Best bet)

C Rodney Hudson 89 RTTP 70k, Nick Mangold 89 35k (IDK, money on Mangold)

RG – Marshal Yanda 90 62k

RT – Sebastian Vollmer 89 54k (another best one)

LE – JJ Watt 91 68k, 91 Campbell RTTP 91 41k, Cameron Wake 88 6k (I don’t know, I’d guess Campbell)

RE – RTTP Ansah 89 83k, Robert Quinn 88 8k (Ansah is the Answer)

DT – Ndamukong Suh 89 40k (good bet to be a winner)

MLB – RTTP Shazier 89 42k, Luke Kuechly 89 52k (50/50 too tough to call)

ROLB – Terrell Suggs 88 9k (Only low priced potential high rewards choice, I’d say our speculation winner) (Could also mean the return of a 74 gold for this set since no real “rare” cards, Shaun Phillips 74 overall sitting at about 6.5k could pay off handsomely. Mike Neal 73 overall but 11k could be a winner too)

CB – Richard Sherman 89 73k, (2 months est. hold time)

SS – RTTP Chung 89 12k, Kam Chancellor 90 71k, (I don’t think it’ll be Kam. So process of elimination means Chung)

And once again take all of these guess with a grain of salt. All we can do is diversify our investments and hope the wins are greater than the losses.