Madden Testing – Trucking vs Elusiveness


Tested: elusiveness

I been saying for a while that trucking is better than elusiveness this year and today I plan to tell you why. I also talk about how to hit stick and tackle better in the game. I might make a separate video about it so future me apologizes to future you about having to sit through the same content twice.

Sponsor: trucking, because it pays better than eluding the IRS, my current profession.

As tested by /u/caliking805 on the MUT subreddit, height and weight play into trucking. I noticed height played into hit sticks too. Illoka threw better hit sticks than the other corners I was using like Leon Hall. I’ve linked caliking’s AKA me llamo bear on youtube’s channel in the description and you can see his great testing videos.

But anyways, I made every player on defense the same stats which ended up being overboard since I only used one or two players to test the running backs vs. hit stick and conservative tackle. But we’ll talk about going overboard in a little bit.

The defensive players all had 85 speed stats with 65 tackle and 65 hit power. Which is on the lower end of what you’d expect out of a decent defensive back.

The different running backs I tested had

99 in elusiveness, trucking and strength,

0 elusive, 0 truck, 99 strength

0 elusive, 99 truck, 99 strength

99 truck, 0 elusive, 99 strength

0 awareness vs. 99 awareness.

0 agility vs. 99 agility

I named them by their 99 attributes so you can see in the video who I’m running with each time although you won’t see much variety because this is more of a me telling you the stats video than something I can show you like my other defensive testing video.

But mostly I tested the truck vs elusiveness since I narrowed out fairly early that strength doesn’t play into the running backs at all. And that is supported by caliking’s findings.

The running back’s base stats had:

Agility, speed, accel, carry, jumping, bc vision, stiff arm, spin, juke: 90

All others 65

Traits: stock. No fights for extra yards, never cover the ball,

Height 5’10, 200 lbs

The first test I did was the one that I mentioned earlier that I went a little overboard on.

Inside zone testing

Inside zone is OP, especially against the CPU

So then I found a test that would work for what I’m looking for. A one on one where I can test the tackling vs. the running backs. I used stretch plays as you can see.

So I first tested the hit stick on the backs and here is the biggest takeaway for the video. When I hit sticked a 99 elusive back, I was successful on about 72% of my tries including a few fumbles.

When I hit sticked a 99 trucking back I was successful on about 24% of my tries.

So the trucking back controlled by the CPU doesn’t get taken down nearly as easily as the elusive back with the hit stick.

Okay, what about the regular tackle button. A on the Xbox and X on the Playstation

The elusive back got tackled by the A button 71% of the time.

The trucking back got tackled 74% of the time with the A button. Not much difference there.

I then did the awareness test

I hit sticked the 99 awareness and 0 aware about 15 times each and there was no difference in break chance. The only difference is that No aware had 2 fumbles. 99 awareness had 0. It might be a coincidence though, two is only two and it was too small of a sample and something that might need to be looked at.

I then did the agility test between a player with 99 agility and 0 agility.

My results were inconclusive here too unfortunately. The 99 agility did break slightly more tackles but not enough for me to call it in it’s favor.

I then took control of the RB to run it directly at the cornerback and see what I could get. I did not hit any buttons except for the left thumbstick, which means no sprint or jukes.

The elusive back broke 9/23 tackles and the trucking 16/25 so once again trucking beats out elusiveness. This time when it comes to open field against the CPU.

What I learned:

Strength has no noticeable impact on RB interactions.

Hit power determines tackle chance when you are using the hit stick.

The angle at which you approach and hit the ball carrier at makes a big difference.

Height and weight matter for trucking backs as well as hit sticks.

Elusiveness is when you fail on a juke and getting out of it. Trucking is up on the right thumbstick and tries to bowl guys over. But they also change the animation’s and chances of getting out of a tackle without input from the player.

But I may have been unfair to Elusiveness because I didn’t test escaping defenders when I’m juking, which is what elusiveness is for. I tested how they were solo without any player input on the sticks, basically getting out of tackles from the game engine and not under either player’s control.

And now on to How to hit stick: run up in front of ball carrier head on, stop moving (release left thumbstick), left trigger and hit stick as close to runner as possible. So you want to moving as little as possible when you hit them. You can still land them when moving I just found I’m more inaccurate with lining up the hit when running full speed.

To conservative tackle, If you are head on you are golden or if you are on the side of the runner hitting them perpendicular like an RB trying to outrun the DB for the sideline. If you can get them in your tackle cone you’ll get it nearly every time.

As a tip if you plan to test anything in the future either on Madden or anything really. Always devise your test first in your brain and write it down what you are doing and hope to accomplish with it. That way you don’t waste hours upon hours like I did doing this test trying to feel things out. I actually had this in the queue for months ago but wasn’t able to focus or find everything I wanted to. Then Calikings did his trucking testing and kind of took the winds out of my sails, I had been scooped to no fault of Calikings of course. So that’s the reason I haven’t been testing as much lately like I was a few months ago. It’s a grind but I hope to do some more in the coming weeks so be on the lookout for that.

97 Overall Anthony Munoz – Player Review MUT 16

Red arrow on him. He should be easy to spot this whole time as he has the red star under him. He’s wearing number 78.

sponsor: reviewing o-linemen. I know not many people search google for o-line reviews or necessarily want them, but fat dudes need loving too. We can’t ignore the big uglys like society does.

Considered one of the greatest offensive linemen in league history, Anthony Munoz played college football at USC and was drafted 3rd overall by the Cincinnati Bengals. Playing in two super bowls for the Bengals he lost both of them narrowly to the mighty niners.

He played in the league for 13 seasons, 11 of them as a pro-bowler, 9 AP First team all-pros, 3 offensive linemen of the year and many other various awards like being on the NFL’s 75th anniversary all-time team.




AGILITY 68 -On the lower end for the high end tackles. Fortunately tackles don’t need mobility as much as guards do for screens and pulls.

STRENGTH 97 -As good as you are going to see. Unfortunately mine and others testing found strength to be inconclusive like my last psych eval when testing whether it helped blocking.

JUMPING 33 – This is hilarious. This must be a misprint but a tackle don’t jump so what do I care. I guess just for the soul of the card. But 33 means he shouldn’t be your first call when your car breaks down because he can’t jump for shit.

STAMINA 90 – Good enough. I don’t run hurry up so my o-linemen don’t get fatigued. But 90 is really good. In fact he’ll be out on the field longer than my arm will shovel cheetos into my mouth

AWARENESS 90 – Upper echelon. Linemen are judged mightily on these next few stats. 90 awareness is great. He should be able to find blockers like Brady finds Gronk.

IMPACT 92 – Tackles won’t be in the open field much but when he is hunting down linebackers you can be assured he’ll put a hurting on them.

PASS BLOCK 99 – What else can be said. Perfect I guess. That could be said.

RUN BLOCK 95 – I have this boosted with my ground pound style and I suggest you do too. Having a solid run blocking o-line is very important. And with the plus 5 to run block because my style is over 90, Munoz then goes up to a 100 run block. Just outstanding, he Runs Blocks better than Jay-Z.

Going for about 250k on the xbox one.

Comparables – 96 overall Willie Roaf is a better pass blocker, they both have 99 pass block but munoz has -3 speed, -1acceleration and -7 agility. Although his 90 awareness is 2 more than Willie’s.

94 overall Orlando Pace is similar to Roaf when comparing, He’s got better mobility than Munoz but his pass block, run block and awareness is worse.

And another with 93 Jared Veldheer, Munoz is worse in the mobility department but significantly better in the main o-linemen stats of awareness, run block, pass block and impact block.

93 overall Walter Jones is a poor mans Munoz. They have similar stats across the board it’s just that Jones’ are a little worse in just about everything.

He is the best offensive linemen in the game right now and due to being a set legend he isn’t too pricey. If you have the coins to spend big on your o-line, make this guy your first priority. Locking down the left side is the most important spot on the offensive line.

But he’s still pricey which hurts his overall grade a little. I give this card a 9.4 out of 10.

Draft Champion Player Lock Challenge with ThatDudeSly

Today I have the pre-briss player lock challenge with ThatDudeSly. Watch our gameplay uncut here. Check out his channel for the condensed version at for both his camera angle and voice over work.


ThatDudeSly’s Twitter:

Here is where Sly streams normally:

Madden 16 Market Watch – Make coins

Today I go over some well worn territory on Schefter Stars and All-Madden packs.

Alternate title: Pray there are all-madden packs today as we’re going balls deep in Roby.

-You can find scripts and budget teams here

-You can interact with a dead fox here

-Stream. Catch me if you can.

Here’s the part of the description where us youtubers create fragmented sentences to try and get better picked up by search engines so we can get more views and subscribers:
I don’t play middan altimeta tim 18. Don’t lick and don’t subscrabe so I can’t be like Callenbargerd middan altimeta tim 18. Crank Smoother NAB 2h76 play later for smoosh. My favorite series is testing STDs. NAB My Tim is asisome! Drift Chimpions is da beast I don’t tauch.

Oh yeah, and I’ve enabled viewers to contribute subtitles and closed captions so go hog wild folks!

Madden 16 gameplay

Today is just some good fun. Head to head mut 16 gameplay.

-You can find scripts and budget teams here

-You can interact with a dead fox here

-Stream. Catch me if you can.

Here’s the part of the description where us youtubers create fragmented sentences to try and get better picked up by search engines so we can get more views and subscribers:
I don’t play middan altimeta tim 18. Don’t lick and don’t subscrabe so I can’t be like Callenbargerd middan altimeta tim 18. Crank Smoother NAB 2h76 play later for smoosh. My favorite series is testing STDs. NAB My Tim is asisome! Drift Chimpions is da beast I don’t tauch.

Oh yeah, and I’ve enabled viewers to contribute subtitles and closed captions so go hog wild folks!


MUT 16 Player Review – 99 Odell Beckham JR

Today we review the cover athlete of Madden 16. Odell Beckham Jr. Does he live up to the 99 overall? Ordell he disappoint?

Alternate title: You should aggressive catch this review now.


Odell Beckham Jr 99 overall review

sponsor: Beckham, the last name giving us some of the sexiest athletes of the last 2 decades.

Let me get this out of the way up front, he’s not perfect. But never has a player changed my offense as much as Odell has. I’ve played with a lot of top end players in 15 and 16 including Boss Bo Jackson, Golden Ticket Calvin and many others. I’ve never had confidence with any other players the way I do with Odell. 97 speed means he’s the fastest player in the game and will require over the top coverage for your opponent to keep up. He has the same effect as a hyper active mobile QB as your opponent has to account for him every play with either a defensive adjustment or a specific scheme to shut him down. A single high safety with Odell against most all corners is a touchdown. Hate mike press 3 nano blitzers? Slide the line, max protect and Odell on a streak is more likely than not an automatic 40 yards unless the opponent moves his user safety over the top of Odell. Then you run inside zone away from the blitz and you pick up the 40 yards on the ground.

Speed 97 as I mentioned earlier. Tied as the fastest player in the game. As fast as I am to fake a tolerance for nullification to get out of jury duty.
Acceleration – 96 – Good but he’s no Aaron Lynch. Or David Lynch. That dude can put together a story.
Agility – 97 Great number but not as great as my number on bathroom stalls across the country. We’ll get into this in the route running section.
Jumping – 98 – As awesome as lying with lions is. And lying with lions is what your opponents are doing if they single cover Odell.
Stamina – 97 Great but is still human and will get tired over the course of the game if you continue to send him on streaks. I recommend subbing him out for some run plays for dual purposes, both to maintain his elite stats and for a better blocking WR
Awareness – 92 – This helps the WR turn his head. Well, Odell turns his head as quick as I do passing a burrito cart.

Catching – 99 – He doesn’t drop passes but a little known Easter egg is that he’ll try and spear any Josh Norman in the head if he ever drops a touchdown pass. So that’s cool.

Catch in traffic – 96 – Strength – 62
He’s not Hines Ward especially with his low strength. If you try and spec catch the ball in traffic, he will drop it more often than not. But he can still hang onto the ball well in tight spaces.

Route running – 95 – I really, really, really wish this was 96 as it’s been shown to stop a stutter step in out routes at that number. But 95 with his 97 agility means he should get nice separation on C-routes and others that require it.

Spec catch – 102 – This makes the card. Even when he’s running toe to toe with a DB, in single coverage the Spec Catch animation will pull the ball like Lucy does to Charlie

Release – 93 – A little lower than you’d like but he’ll still get off a press as well as Amy Winehouse stated club girls get off on being pressed.

Elusiveness – 96
Spin move – 91
Juke move – 95 Obviously the juke is better for Odell than the spin but he can perform each admirably like my one man performance of Cats.

Impact blocking – 45
Run Block – 50 – The only times he should only be on the field when running the ball is if he’s on the opposite side of the run as a distraction to the defense, in an audible to a run or if he’s getting the ball in a sweep.

He is the only player that makes you opponent unable to play defense like they like. Unless that defense is cover 2 man. An opponent I was playing against had Odell and I couldn’t run DB strike against his 5 wide set because Odell burned me badly the one time I ran it. I had to sit in deep coverage the rest of the game to negate his impact however slightly I was able to.
But he is largely neutralized by 2 man under going deep so you’ll need to figure out other ways to drive the field against an opponent that loves to run that. And in 1 on 1 against top end corner like Deion or going deep against a FS Calvin Johnson will have him losing more jump balls than you’d like.
But like I said earlier the only hard counter for Odell is man defense with over the top help. And even then he can find openings with his game changing speed. He’s so good at it he’d find an open chick-fil-a on a Sunday.
His only weakness outside of height is his price. I picked him up for 1.35 million but he’s going for around 1.7 at the moment. If you can afford it he’s a 10/10. But his high price puts him at a 9.7/10